



Swashbuckling
Adventures
The Swashbuckler's Handbook is the d20 tome of derring-do and flashing blades! Gentleman robbers and outright cut-throats play a game of cat and mouse with the kings men, the Musketeers. Who will you stand with? Introducing one of the first "high adventure" settings, providing all of the rules and background necessary to run more cinematic d20 campaigns. The core world setting of this game is Theah, the universe created for AEG's 7th Sea RPG.
written by Erik-Jason Yaple


Explorer's Society
From the depths of ancient ruins to the far reaches of the sea, the Explorers seek out all that which is hidden, braving untold dangers - Syrneth traps, fearsome monsters, and horrors unheard - to uncover the mysteries of their world. Join their ranks and learn what wonders lie beyond the horizon in this 96-page d20 sourcebook featuring complete details on Theah's most prominent secret society including history, organization, and modus operandi, rules for running Explorer campaigns in any gaming world, plus adventure hooks, new skills, charts for designing traps on the fly, and more!
written by
Islands
of Gold:
The Midnight Archipelago
At the far end of Thean civilization lies the Midnight Archipelago - a tropical island chain on the edge of the Great Western Ocean. There, brave explorers chart the lost ruins of alien civilizations, pirates carve personal empires in blood and gold, and hidden jungles hold monstrous beings unseen since the dawn of man. Come venture to the furthest reaches of unknown seas, and see what thrilling adventures await.
written by

Heroes, Villains, & Monsters of Theah
This d20 sourcebook contains a plethora of new threats and dangers for your swashbuckling campaign. Learn about the sinister Prince Villanova, the dreaded Captain Reis, the man-eating sirens, the horrible Schattenmann, and the inhuman Sidhe, as well as the brave men and women of Theah who stand against them! Also featured are new feats, artifacts, magic items, and Character and Prestige classes, plus rules for explosives and Poisons.
written by Erik-Jason Yaple
Magic of Theah
Thean sorcerers gain their magic through ancient bloodlines, inherited from distant ancestors who struck a terrible bargain for power. From dark monsters hidden in the shadows to forgotten artifacts of the extinct Syrneth, magic is all around. You just have to know where to look. Magic of Theah features rules for new magic systems, including new prestige classes and extensive description of magical artifacts and locales, suitable for any fantasy campaign.
written by Erik-Jason Yaple

