



| Games | Bastion Press | D&D Essentials | d20 Related |

Minions
Fearsome Foes
Within
these full color pages reside monsters that haunt the worst nightmares of
heroes from across the land. From the crushing blows of the ebant to the
deadly attacks of the ulatra, adventurers from any world have new challenges
awaiting them.
Each monster is written world-neutral, allowing easy placement into any
campaign setting. Every monster contains a wealth of advice on how to best
incorporate them into your world.
Written by



Arms & Armor
Weapons and armor are the lifeblood of adventuring companies, tools of the trade that stand as symbols of power and success over ones career. This 96-page book gives more armor, shields, and weapons useable by heroes of every trade and specialization.
Written by Michael Dussault
Spells & Magic
Magic is
a powerful force in most fantasy worlds, and many are the paths open to
those who seek magical power. From the arcane to the divine, Spells &
Magic provides information for both players and DMs and is easily useable
in any d20 campaign world.
This is more than just a book of spells and magical items. New prestige
classes focusing on new thoughts of magic also fill the book.
Written by
Alchemy & Herbalists
Looking for more wondrous ways to create fantastic new substances, turn lead into gold, or create powerful new magical items? Master alchemists and herbalists have many secrets to reveal, but only those who strive to become truly skilled at their craft can hope to master the art of creating the most powerful of talismans.
Written by Steven Schend
Villains
A rogues gallery of ultimate evil, the d20 Guide to Villains includes enemies both monstrous and malign. Whether youre a DM looking for low-level villains or truly epic foes, this book will give you the master villains and their henchmen in an easy-to-use format that drops easily into any campaign setting.
Written by James Jacobs

Oathbound
Pulled from worlds across the cosmos, the Domains of the Forge serve as a strange mixing ground of cultures, races, and ideologies. Those who visit the world come away forever changed, their hearts, souls, and bodies marked by their experiences while within the world of the Oathbound. The Forge is a bizarre and godless orphan world in which only the greatest can hope to survive. Seven mysterious figures watch over the Forge and populate it with ambitious souls from thousand of different worlds and planes, pitting them all against each other in an eternal battle for ultimate power.
