




Forgotten Realms Campaign Setting
The complete campaign guide to the Forgotten Realms universe. The Forgotten Realms campaign is the largest and most popular setting in the D&D¨ game. Everything a player needs to adventure in the Forgotten Realms can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells . . . even a start-up adventure in the Realms! This book also re-integrates the Realms with the core rules of the Dungeons & Dragons game and uses the Third Edition rules to expand the Realms.
Design team: Ed Greenwood, Skip Williams, Sean K Reynolds, and Rob Heinsoo

Psionics Handbook
The complete guide to psionics in the Third Edition D&D game. Psionics is the ability to harness, shape, and control natural forces that are contained within the Psionicist. It includes valuable information about all things psionic: character classes/prestige classes, feats, related skills, monsters, powers, and much more.
written by Bruce R. Cordell
Oriental Adventures
This sourcebook provides everything needed to add Asian-style characters to any D&D campaign or to run a fantasy Asian campaign. It includes classes such as Samurai, Shugenja, and Ninja,as well as unique monsters, combat rules, and magic systems. The sourcebook also contains a complete campaign setting based on the popular Legend of the Five Rings brand.
Written by James Wyatt


Manual of the Planes
This comprehensive sourcebook
provides DMs with all the information needed to explore the most challenging
and dangerous locales in the D&D game - the planes of existence (the homes
of demons, deities, and other beings).
This book is similar to The Psionics Handbook in that it supplies optional
rules that support game elements not included in the three core rulebooks.
It contains unique items, spells, and creatures, such as planar monsters.
Written by Jeff Grubb, David Noonan, and Bruce R. Cordell
Deities
and
Demigods
All the rules
needed for creating a pantheon of deities in a D&D campaign.
Deities and Demigods is a rules expansion for the core Dungeons & Dragons
products. Like the Psionics Handbook and the Manual of the Planes, this product
presents new rules that integrate seamlessly with the core rules, yet provide
new avenues of game play. Deities and Demigods focuses on the role of the
divine powers in the fantasy world, using examples from both fantasy pantheons
and real-world mythology to illustrate the rules.
Written by Skip Williams, Rich Redman, and James Wyatt


Ghostwalk
This new setting for the D&D game is an undead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. Included are rules on how to play ghosts, new prestige classes specific to the setting, and many new monsters and spells, all of which are portable into any D&D campaign. There are extensive descriptions of the city and its environs, as well as the surrounding kingdom. This product may function as a stand-alone adventure or may be easily intergrated into an ongoing campaign.
Written by Monte Cook, Sean K. Reynolds

Fiend Folio
The Fiend Folio gives D&D Dungeon Masters and players information on creatures of every type, including dragons, but with an emphasis on fiendish monsters such as demons and devils. This title debuts new creatures and updates those taken from earlier editions of the game and from other sources such as magazine articles. There is specific information on how to integrate these monsters easily into a campaign of any level, in addition to new abilities, magic items, and spells.
Written by James Wyatt
Arms
and
Equipment Guide
This product contains a wide array of new material designed to integrate directly into an existing campaign. Although some of the material has been collected from previous D&D products, the majority of the information here is being presented for the first time. New and expanded rules are included, as well as tables on how to use each of the new elements.
Written by Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt

Book
of
Vile Darkness
Author Monte
Cook delves deeply into material never fully entailed in the Dungeons & Dragons
roleplaying arena with the Book of Vile Darkness, exploring elements of
moral dilemma, slavery, human sacrifice, and other sensative issues in
a mature fashion, allowing players to add a measure of complexity to their
campaigns. Also included are evil monsters, dark prestige classes, unique
spells, magic items, and artifacts, as well as rules and advice to help
Dungeon Masters create and play truly corrupt villains or run more intense
campaigns.
MATURE READERS
Written by Monte Cook
Epic
Level
Handbook
The complete
sourcebook for running high-level campaigns.
The Epic Level Handbook provides all the information that players and Dungeon
Masters need to continue playing above and beyond the limints of the core
rulebooks. With complete information for epic-level character building, spellcasting,
monsters, skills, feats, and more, the Epic Level Handbook ensures that gamers
can continue playing almost indefinitely.
Written by Andy Collins, Bruce R. Cordell, and Thomas M. Reid
Monster Manual II
An indispensable
resource containing nearly 200 new monsters for any Dungeons & Dragons
game.
This supplement to the D&D game provides descriptions for a vast array
of new creatures, with an emphasis on higher-level creatures (Challenge Ratings
10 - 20) to provide experienced gamers with tougher foes to overcome. This
book also updates many popular monsters from the previous editions of the
D&D game and provides information on creatures from the new D&D Chainmail
miniatures game.
Written by Jeff Grubb, Rich Redman, Steve Winter, Ed Bonny
Savage Species
This title contains detailed information on constructing playable characters from Dungeons & Dragons monster races. All the material in this rulebook is completely new, including rules, spells, classes, and magic items. There is also information for both players and Dungeon Masters, including how to integrate the material into an existing campaign.
Written by Jennifer Clarke Wilkes, David Eckelberry, Rich Redman, Sean K Reynolds
Dragonlance
Campaign Setting
The Dragonlance Campaign Setting is the next setting developed for the latest version of the D&D game. It contains everything needed to run a campaign in the Dragonlance world, including races, character classes, monsters, feats, prestige classes, magic items, and skills. There is extensive background material, including timelines, maps, artifacts, and write-ups on iconic characters and deities. This information is useful for playing in all Dragonlance eras, and all the rules material is portable into any D&D campaign.
Written by Margaret Weis, Don Perrin, Jamie Chambers, Christopher Coyle




