
Kingdoms of Kalamar
The Kingdoms of Kalamar details the history of the peoples and the nations of Tellene. From the depths of the mysterious Vohven Jungle to the vast savanna of the Drhokker horse-lords, the Kingdoms of Kalamar, Third Edition describes every kingdom, race and topographical feature. This new Kalamar hardcover of 272 pages contains new material and includes a brilliantly painted map depicting the eastern and western halves of the continent. Unlike other "d20 System" products, Kingdoms of Kalamar is an official Dungeons & Dragons campaign setting.
Design team: David S Kenzer, Brian Jelke, Steve Johansson, Lloyd Brown III, Jolly R Blackburn

Forging Darkness
The epic story continues as the players go on a quest to collect three ingredients that they will use to forge a magic coin to defeat an evil wizard. Which will be more dangerous to collect, the mysterious diamond touched by death, the blood of an outsider spilled by a coward or a blue dragons breath? Forging Darkness is an official Dungeons and Dragons adventure for 3rd to 4th level characters. Players need not have completed the first adventure in the story series to enjoy this one.
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Root of All Evil
This exciting book is the first role-playing adventure module set in the newest 3rd edition Dungeons and Dragons campaign setting, the Kingdoms of Kalamar third edition. The epic story begins in the northern country of Shynabyth where the players are assembled to find the remnants of a meteor said to be made of the rare substance mithril. However, what they uncover is a plot to construct a powerful magic relic. Unfortunately the artifact is a tool for wickedness and the players soon find themselves on a quest to Reanaaria Bay to find the means to destroy the evil item and its insidious master, before she destroys them. The Root of All Evil is an official 3rd edition Dungeons and Dragons adventure for first level characters.
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Harvest of Darkness
This action-packed book of adventures is set in the new Dungeons and Dragons campaign setting, the Kingdoms of Kalamar third edition. The story begins as the players uncover the plot of an evil priest of the Harvester of Souls to raise an undead army on the outskirts of an unsuspecting village. Though they may defeat him, his cult will lead them to frightening clues and hints of ancient evil that must be stopped. The four distinct adventures in this book are tied together but they can also be spread out and used individually to suit the needs of the GM. The Dark Harvesters is an official Dungeons and Dragons supplement with adventures for beginning to mid-level characters.
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Coin's End
This heart-pounding adventure is the culmination of an epic battle between good and evil set in the new Dungeons and Dragons campaign setting, the Kingdoms of Kalamar third edition. The story comes to a head as the players, now armed with the means to destroy the Evil Coin, tread cautiously into northern barbarian lands to confront their nemesis in her home territory. Her humanoid forces grow in daunting numbers and she deftly wields the awesome power of the wicked Coin of Darkness. Can the players stop her before her power grows beyond control? Coins End is an official Dungeons and Dragons adventure for 6th level characters. Players need not have completed the prior adventures in the story series to enjoy this one.
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Midnight's Terror
Midnight's Terror is a mid to high level adventure set in the new Dungeons and Dragons campaign setting, the Kingdoms of Kalamar. Players begin in the ancient City of Dreams, Thygasha. Before they know it, they will become embroiled in a bitter dispute between warring religious sects. But even more worrisome will be their trek into the Kydobahn desert to find the ancient ruins of a lost civilization and the answers to all their questions. This exciting adventure supplement contains two complete and distinct dungeon adventures in addition to the extras you expect from Kenzer & Company: the ImageQuest adventure illustrator, player aids and handouts, NPC portraits and backgrounds, encounter tables, a full glossary, a city and 10 maps.
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Aldriv's Revenge
A 1st to 3rd level module set in Kalamar, this adventure supplement is an official third edition Dungeons and Dragons product. Duke Aldriv III has been murdered and his brother, Prince Cardor, has disappeared. Prince Cardor's son, Mordeln, believes he, himself, may be the assassin's next target. Let your player's imaginations come alive as they join forces with Mordeln in his desperate race to find his missing father. Can your player's find the Prince before the assassins do? This accessory provides characters with a chance for every type of adventure: town, wilderness and dungeon. This adventure contains: encounter tables, a complete village, a timeline of events, player handout maps and more.
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Deathright
While in the Principality of Pekal, near the southernmost shore of Eb'Sobel lake, the heroes become isolated from the surrounding world by a combination of disease quarantine and undead activity. Adventurers will face their darkest fears, as they become entangled in an investigation of ancient evils, unhallowed life and sudden death. This Kingdoms of Kalamar adventure is intended for 4th to 6th level players.
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Siren's Prize
A daring quest takes the adventurers first to a wizards tower, then below into dangerous seaside caverns to face a daunting challenge and unravel the mystery which is the Sirens Prize. Players will find the journey to be a test of intelligence, wisdom, and fortitude, as they become the owners of great fortune - or hideous tragedy. This Kingdoms of Kalamar adventure is intended for 5th to 8th level players.
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Kingdoms
of Kalamar
Player's Guide
Set in the popular Kingdoms of Kalamar campaign setting, this book is loaded with new official Dungeons and Dragons material including: five new variant classes, ten new prestige classes, over 70 new feats, new weapons, new armor, new combat options, new clerical domains, new spells and a new class of spells: scalable spells. Also included is more detailed information about the world of Tellene, its races, classes and politics that will allow Dungeons and Dragons players to create a unique character that matches their unique vision. Additionally, D&D Dungeon Masters will have a plethora of information at their fingertips with which to customize any campaign world.
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Pekal Gazetteer
This Kingdoms of Kalamar world supplement is for DMs and players alike. It includes expanded information on the nation of Pekal. From the powerful College of Magic to the war with the Kingdom of Tokis, Pekal is in the middle of it all. Explore Bet Rogala, the capital city, and keep your wits about you as you become involved in the long-running intrigues of the various secular, political, subversive, magic and religious organizations of the realm. As this book includes character creation guidelines for the Living Kalamar campaign, it is ideal for learning about RPGA member driven organized play or for independent home use. The Pekal Gazetteer also includes two new Kingdoms of Kalamar adventures to use in any campaign!

Kingdoms
of
Kalamar Atlas
The ultimate RPG Atlas! For those with a love of maps and graphically presented charts, this is the book for you! Done in the useful style of a scholarly real-world atlas with plenty of graphs, charts, illustrations and maps, this supplement details the essential nature of the Kalamar world. Aside from zoomed-in, detailed topographical maps, this atlas defines each nations industrial, population and wealth concentrations, raw materials, imports and exports, military deployments and dialect languages. It also defines coastal currents, seasonal winds, climate, temperatures, rainfall and vegetation. For use by players and DMs alike.

The Invasion of Arun'Kid
ArunKid - a small farming village with a sinister legacy. Now, a group of gnomes seeks vengeance for wrongs done to them long ago. But to save the village, the heroes must seek answers from the most unlikely sources. Everyone seems to want to claim the village of ArunKid - the gnomes, the Kingdom and even a murderous band of brigands. But who should get it is up to the heroes to decide... This Kingdoms of Kalamar adventure is intended for 1st to 3rd level players.
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Lands of Mystery
Lands of Mystery contains four distinct and separate adventures which can be used individually, or tied together to suit the needs of the GM. Players uncover an evil cult which travels upon a mysterious ship from distant lands, become embroiled in a battle between two fey races, search for the murderers of a kindly gold dragon, and battle strange orcs the likes of which theyve never seen before.
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Geanavue
Stones of Peace
Welcome to
Geanavue, the Stones of Peace: a completely detailed fantasy city for D&D®
campaign play, set in the popular Kingdoms of Kalamar setting. From the pen
of Ed Greenwood, one of the best-known D&D writers of all time, comes
this richly-detailed setting. Geanavue is a haven of justice and prosperity
for your characters but one that, for the unwary, can be just as deadly
as the monster-haunted hills. Join fully-developed guilds, and ready your
weapons as you become involved in the long-running intrigues of colorful,
detailed noble families. See famous landmarks and be guided to interesting
shops and underground societies. Hear the local rumors and seek the dangers
that lie behind them. Welcome home, adventurers.
Geanavue is a city designed to be used either as a 'home base' or simply as
a stopover in a Kalamar campaign. From the daily lives of commoners and castle
officials to precarious conditions in the lawless port of nearby Loona, this
sourcebook presents a firm foundation for years of adventure.
Written by Ed Greenwood


The
Lost Tomb
of Kruk-Ma-Kali
The legacy of Kruk-Ma-Kali - a long-dead hobgoblin king - is still remembered throughout the lands of Tellene. Now, your players have the opportunity to search for Kruk-Ma-Kali's lost tomb and locate the riches (and dangers!) within. But beware... it will take more than just a strong sword-arm to solve and survive the many puzzles and riddles of the tomb! This D&D adventure for 8th to 14th-level players is located in the Elos Desert, in and around the city of Dijishy and the Elenon Mountains, and gives players the opportunity to adventure in city, dungeon and wilderness areas. This adventure module also includes new monsters, new magic, and a special edition of ImageQuest, illustrating each and every room within the tomb!

Dungeon
Master's
Shield
The ultimate
DM shield and the essential accessory for any D&D or d20 Dungeon Master.
Dozens of tables, charts and all new and beautiful artwork cover this amazing
24-panel screen! Everything a DM has ever imagined and longed for. Every essential
d20 table is included, along with a host of other useful information, all
at your fingertips. Spend more time playing, and less time searching for rules.
Click here
to check out the DM Shield Web Tour!
Villain Design Handbook
This Kingdoms of Kalamar supplement is perfect for the Dungeon Master who wants to easily create fantastic villains with detailed histories and motives. This is more than simply a book of NPCs! This handbook contains dozens of new villain archetypes that DMs can use as a foundation for creating their own villain, prestige classes, feats and anti-feats, as well as information on giving villains real motivations and obsessions, the criminal psychology of the villain, the villain's place in society, building levels of intrigue, how to avoid common stereotypes, prestige classes, feats, anti-feats and more! A new Kingdoms of Kalamar adventure is also included!
Player Character Record Book
Don't waste your time with those dinky one-page character sheets - pick up a copy of the official Kingdoms of Kalamar Player Character Record Book instead! This full-size, 16-page book gives you a sheet for everything you need, no matter what type of character you're playing, with space for all the information on your character, all your treasure and magic items, a complete spell log and adventure log and much MUCH more! And remember, the Player Character Record Book is usable not just for the Kingdoms of Kalamar, but for any medieval fantasy campaign!
Fury
in the Wastelands
The Orcs of Tellene
You've fought them for years. You thought you knew their motivations, their tactics and their foul habits. But do you know the truth? Contained within this Kingdoms of Kalamar sourcebook is the real truth about orcs. Their culture, motivation, core religious beliefs and methods of warfare are examined in depth for the first time, all designed to give orcs a unique cultural feel. This supplement includes new prestige classes, new feats, three complete adventures, and all the help you'd ever need to role-play an orc character. Whether you want to fight them or play them, this sourcebook is an invaluable resource for all things orcish.



