Updated January 16, 2002

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Return to the Temple of Elemental Evil

The Temple of Elemental Evil is one of the most well-remembered adventure series from the early days of the Dungeons & Dragons game. Now, veteran designer Monte Cook revisits this legendary setting in an all-new adventure written for the third edition Dungeons & Dragons roleplaying game. Players will enjoy countless hours of play as they race against an evil band of priests attempting to unleash the dark god upon the world. The Return To series of adventures is a collection of tremendously popular adventures that revisits the most infamous dungeons from the early days of the D&D game. Seasoned D&D veterans will enjoy the nostalgia of returning to the games they played years ago, while newer players will appreciate the chance to play in these legendary settings.

written by Monte Cook

IN STOCK!
IN STOCK!

Heart of Nightfang Spire

This is the fifth Dungeons & Dragons adventure strategically designed to hit the "highlights" of the D&D rules and move characters from the 1st to the 20th level. In this adventure, an ancient vampire returns to his place of power and begins to build a bloodthirsty cult. Players face deadlier monster that have more advanced skills and abilities than those featured in previous adventures, requiring more advanced tactics and stronger teamwork.

written by Bruce R. Cordell

Speaker In Dreams

The 3rd adventure for the Third Edition D&D game. This is the 3rd adventure in a series of 8, strategically designed to hit the "highlights" of the D&D rules and move characters from the 1st to the 20th level. Characters will travel to a large town to visit a fair . . . and find serious trouble. Rival gangs appear to be fighting for dominance in the town, and while the ruling Baron's forces are strong enough to deal with most crime or insurrection, he has had no luck curtailing the activities of the gangs, many of whom employ magic or strange creatures.

written by James Wyatt

Forge of Fury

This is the second adventure in the Adventure Path concept-eight adventures strategically designed to hit the "highlights" of the Third Edition rules and bring characters from 1st through 20th level. They're indispensable to anyone wishing to begin a campaign using the dynamic rules introduced in the Third Edition Dungeons & Dragons game. Go into the depths of an ancient Dwarven stronghold and seek a lost horde of enchanted blades crafted by a master's hand. Within these darkened halls, you will find glory and wealth worthy of song. Or perhaps only ruin.

written by Richard Baker

IN STOCK!

Sunless Citadel

A once-proud fortress fell beneath the earth in an age long past. Renamed the Sunless Citadel, its broken halls are home to nefarious races and malign creatures. This is the first of eight adventures strategically designed to highlight the new Third Edition Dungeons & Dragons rules. As the first adventure in the series, The Sunless Citadel will set the stage for years of game adventures to follow.

written by Bruce R. Cordell

IN STOCK!
IN STOCK!

Into the Dragon's Lair

The King lies dead after a terrible battle against an ancient and powerful dragon. Now treasure seekers gather across the land to find the lost hoard of the dead dragon. Whoever claims the treasure earns the crown of Cormyr! This treasure hunt is precisely the type of adventure that defines the Dungeons & Dragons experience: heroic adversity against formidable foes with untold wealth awaiting the victors

written by Sean K Reynolds, Steve Miller

IN STOCK!
Dungeons & Dragons 3rd Edition Modules

The Standing Stone

This is the 4th adventure in a series of 8-strategically designed to hit the "highlights" of the D&D rules and move characters from the 1st to the 20th level. Deep in the forest, evil awaits. A ghostly horseman is terrorizing a small hamlet, and the player characters must stop him before he kills everyone. Players deal with supernatural horror as well as traditional monsters in this powerful adventure.

written by John D. Rateliff

IN STOCK!

Deep Horizon

This is the sixth Dungeons & Dragons adventure strategically designed to hit the "highlights" of the D&D rules and move characters from the 1st to the 20th level.
More info to come!

written by Skip Williams

IN STOCK!
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Lord of the Iron Fortress

This is the seventh adventure in a series of eight.
Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan.
Lord of the Iron Fortress is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 15th-level D&D heroes, it opens the perilous gateway to planar travel.

written by Andy Collins

Available March 2002

Bastion of Broken Souls

An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods.
Bastion of Broken Souls is a stand-alone adventure for the Dungeons & Dragons game. Designed to challenge 18th-level D&D heroes, it pits them against some of the most powerful beings in the multiverse.

written by Bruce R. Cordell