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Dungeons & Dragons 3.5 Revised Corebooks
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Player's Handbook Revised
Written by Jonathan Tweet, Monte Cook, and Skip Williams

The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line.

WTC17524 • HC, 320 pgs
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Dungeon Master's Guide Revised
Written by Jonathan Tweet, Monte Cook, and Skip Williams

The revised Dungeon Master's Guide is an essential rulebook for the D&D game and is a must-have for every Dungeon Master. A Dungeon Master is the player who runs the Dungeons & Dragons game -- part storyteller, part actor, part referee. The revised Dungeon Master's Guide features 320 pages of beautifully rendered, intuitively presented rules and material designed to get a D&D campaign up and running, including information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions.
In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line.
* The revised Dungeon Master's Guide was reorganized to make it more user friendly. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). There is also expanded advice on how to run a campaign.
WTC17755 • HC, 320 pgs
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Updated July 19, 2006
Monster Manual Revised
Written by Jonathan Tweet, Monte Cook, and Skip Williams

Over 200 creeps, critters, and creatures to keep players on their toes. From aboleths to zombies, the new D&D revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character statistics so players can play as the monsters. Dungeon Masters and players alike will find the revised Monster Manual an indispensable aid in populating their D&D campaigns.
These revised edition also contains bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line.
* The revised Monster Manual now contains an adjusted layout that makes the monsters statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes.
WTC88268 • HC, 224 pgs
reg. price 29.95

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Player's Handbook II
Written by David Noonan

The Player’s Handbook II builds upon existing materials in the Player’s Handbook. This is the first direct followup to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.

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Dungeon Master's Guide II
Written by Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws

The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.
Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.

WTC9537472 • HC, 224 pgs
reg. price 34.95

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WTC86317 • HC, 288 pgs
reg. price 39.95

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Monster Manual II
Written by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter

As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives.
Available!
Monster Manual III
Written by Wizards Staff

Lairing within these pages is an unstoppable wave of creatures ranging from ambush drake to zezir. A menagerie of beasts, behemoths and other ferocious beings, the monsters presented here are well prepared to battle or befriend the characters of any campaign.This supplement for the D&D game offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. Also included are advanced versions of some monsters as well as tactics sections to help DMs effectively run more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings.
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WTC17921 • HC, 224 pgs
reg. price 34.95

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WTC9537672 • HC, 224 pgs
reg. price 34.95

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Monster Manual IV
Written by Gwendolyn F.M. Kestrel

Sure to be popular with both Dungeon Masters and players, this supplement to the D&D game provides descriptions for a vast array of new creatures. Each monster is illustrated and features a new stat block format that facilitates faster gameplay. In addition, the book includes sample encounters, pregenerated treasure hoards, and sidebars on how to incorporate the creatures in a Forgotten Realms or Eberron campaign. This product is tied to 2006’s Year of Dragons theme, which is a key marketing platform across the D&D RPG, novels, and miniatures brands.

WTC17752 • HC, 320 pgs
reg. price 29.95

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