Dungeons
& Dragons 3.5 Revised Corebooks
Player's
Handbook Revised
Written by
Jonathan Tweet, Monte Cook, and Skip Williams
The
revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons
game. It contains complete rules for the newest edition and is an essential
purchase for anyone who wants to play the game.
The revised Player's Handbook received revisions to character classes to
make them more balanced, including updates to the bard, druid, monk, paladin,
and ranger. Spell lists for characters have been revised and some spell
levels adjusted. Skills have been consolidated somewhat and clarified.
A larger number of feats have been added to give even more options for
character customization in this area. In addition, the new and revised
content instructs players on how to take full advantage of the tie-in D&D
miniatures line.


Dungeon
Master's Guide Revised
Written by
Jonathan Tweet, Monte Cook, and Skip Williams
The
revised Dungeon Master's Guide is an essential rulebook for the D&D game and is a must-have for every Dungeon
Master. A Dungeon Master is the player who runs the Dungeons & Dragons
game -- part storyteller, part actor, part referee. The revised Dungeon Master's
Guide features 320 pages of beautifully rendered, intuitively presented rules
and material designed to get a D&D campaign up and running, including
information on running a D&D game, adjudicating play, writing adventures,
nonplayer characters (including nonplayer character classes), running a campaign,
characters, magic items (including intelligent and cursed items, and artifacts),
and a dictionary of special abilities and conditions.
In addition, the new and revised content instructs players on how to take
full advantage of the tie-in D&D miniatures line.
* The revised Dungeon Master's Guide was reorganized to make it more user
friendly. Changes have been made to the item creation rules and pricing,
and prestige classes new to the Dungeon Master's Guide are included (over
10 prestige classes). There is also expanded advice on how to run a campaign.



Monster
Manual Revised
Written by
Jonathan Tweet, Monte Cook, and Skip Williams
Over
200 creeps, critters, and creatures to keep players on their toes.
From aboleths to zombies, the new D&D revised Monster Manual holds a diverse cast
of enemies and allies essential for any Dungeons & Dragons campaign.
There are hundreds of monsters ready for action, including many new creatures
never seen before. Plus, all monster entries include character statistics
so players can play as the monsters. Dungeon Masters and players alike
will find the revised Monster Manual an indispensable aid in populating
their D&D campaigns.
These revised edition also contains bonus content, such as new feats, that
are exclusive to these editions. In addition, the new and revised content
instructs players on how to take full advantage of the tie-in D&D miniatures
line.
* The revised Monster Manual now contains an adjusted layout that makes the
monsters statistics easier to understand and use. It has 31 new illustrations
and a new index, and contains expanded information on monster classes and
playing monsters as heroes.

Player's
Handbook II
Written by David
Noonan
The Player’s Handbook II builds upon existing materials in the Player’s
Handbook. This is the first direct followup to the best-selling and most
used D&D rulebook. It is specifically designed to expand the options
available for players by both providing new material and increasing the uses
for existing rules. Included are chapters on character race, background,
classes, feats, spells, character creation, and character advancement. New
rules include racial affiliations that make race matter as a character advances
in level, new character classes and alternate class features for existing
classes, new feats, tools for rapid character creation, and additional organization
and teamwork benefits -- an option first introduced in Dungeon Master’s
Guide II and Heroes of Battle.

Dungeon
Master's Guide II
Written
by Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin
D. Laws
The Dungeon Master’s Guide II builds upon existing
materials in the Dungeon Master’s Guide. It is specifically designed
to facilitate play, especially when the Dungeon Master has a limited amount
of preparation time.
Chapters include discussion on running a game, designing adventures, building
and using prestige classes, and creating campaign settings. Ready-made game
elements include instant traps, pre-generated locations, treasures, and a
fully realized and rendered town.

Monster
Manual II
Written
by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter
As heroes grow in power, they seek out more formidable adversaries. Whether
sinister or seductive, ferocious or foul, the creatures lurking within these
pages will challenge the most experienced characters of any campaign.
This
supplement for the D&D game
unleashes a horde of monsters to confront characters at all levels of play,
including several with Challenge Ratings of 21 or higher. Inside are old
favorites such as the death knight and the gem dragons, as well as all-new
creatures such as the bronze serpent, the effigy, and the fiendwurm. Along
with updated and expanded monster creation rules, Monster Manual II provides
an inexhaustible source of ways to keep even the toughest heroes fighting
and running for their lives.
Monster
Manual III
Written
by Wizards Staff
Lairing within these pages
is an unstoppable wave of creatures ranging from ambush drake to
zezir. A menagerie of beasts, behemoths and other ferocious beings,
the monsters presented here are well prepared to battle or befriend
the characters of any campaign.This supplement for the D&D
game offers a fully illustrated array of new creatures such as
the boneclaw, eldritch giant, and web golem. Also included are
advanced versions of some monsters as well as tactics sections
to help DMs effectively run more complex creatures. Additionally,
many entries contain information about where monsters are likely
to appear in the Forgotten Realms and Eberron campaign settings.
Monster
Manual IV
Written
by Gwendolyn F.M. Kestrel
Sure
to be popular with both Dungeon Masters and players, this supplement
to the D&D game provides descriptions for a
vast array of new creatures. Each monster is illustrated and
features a new stat block format that facilitates faster gameplay.
In addition, the book includes sample encounters, pregenerated
treasure hoards, and sidebars on how to incorporate the creatures
in a Forgotten Realms or Eberron campaign. This product is
tied to 2006’s Year of Dragons theme, which is a key
marketing platform across the D&D RPG, novels, and miniatures
brands.