




Akrasia
Thief of Time
Akrasia, Thief of Time,
presents a series of vignettes that can be used individually or in total to
enrich any fantasy campaign using the d20 game system. In it, you will find:
- a description of the cult of Akrasia, its clerics, treasures and legends.
- a new Prestige Class called the Distractor, and a detailed member of that
class to bedevil your characters.
- an almost abandoned shrine to the Goddess, with a haunting inhabitant.
- a wandering servant of the Thief of Time, with a dangerous secret.
- an inn beholden to the Lady of Lost Dreams, where adventurers can lose their
way or gain a great boon.
- four Akrasia devotees who plot to destroy a small town.
- an active temple of The Delayer, with worshipers, creatures and mystical
items.
Written by David Chart

Wonders
Out of Time
Wonders Out of Time presents
a series of vignettes that can be used individually or together to enrich
any fantasy campaign using the d20 game system. In it, you will find:
- an abandoned manor filled with great and deadly secrets
- an old Merithian farm infested with marauding goblinoids
- a wandering merchant peddling strange and wonderful artifacts
- hidden knowledge locked away in an ancient fortress that has become home
to a group of ruthless brigands
- a mysterious temple ruined by exposure, failing magical wards, and destructive
beasts
- a legendary library that may contain the keys to understanding the Merithians
at long last
- Derimos, the fabled capital of the Merithians, now ravaged by time and guarded
by its most loyal defenders
- detailed information on Merithian Blood Sorcery
- a new Prestige Class, the Centurion Knight
Written by Kevin Wilson

Secrets
of
the Ancients
Secrets of the Ancients
presents a series of vignettes that can be used individually or together to
enrich any fantasy campaign using the d20 game system. In it, you will find:
- a new Prestige class, the Seeker of Secrets
- a collector of lost artifacts: a wealthy patron, or a deadly foe?
- the Lagheir and the Tlacamoc, two lost races, mighty and dangerous
- the Silversteel blade -- a powerful and dangerous Lagheir artifact, sought
by a nightmarish unliving being
- the Hall of the Sun King, a twisted Lagheir celebration and an unexpected
guest
- the Pyramid of the Magic-Eater, a Tlacamoc temple, and the dwellers within
- the return of the Blood Gods -- a peaceful village by day, the last bastion
of Tlacamoc power by night.
Written by C.J. Carella

Liber Beastarius
(The Book of Beasts)
Your players are in high
spirits after finishing a particularly difficult dungeon crawl. They return
to the local tavern, boast of their famous deeds, and display the artifact
they acquired as reward for their efforts. The other patrons are suitably
impressed. After all, these men and women are Heroes.
In time, the night of merriment draws to a close. Most of the other patrons
have long since retired, the PCs are tired, and the barkeep was especially
generous with the ale. The PCs are aware they have a long day of travel ahead.
They tell you that they are bedding down for the evening and you respond,
"Good idea . . . as you leave your table, nodding 'good night' to the
barkeep, you are interrupted by a loud noise. You turn just in time to see
the heavy wooden tavern door explode inward."
In the doorway, seconds away from attacking the PCs, stands an monstrous combination
of Devil and Paladin. Summoned from exile in the Abyss, the creature knows
no pain, needs no sleep, and will not stop until it has slain every member
of the party, and retrieved the artifact they fought so bravely to acquire.
Its master is ruthless and diabolic. His sole command: "Seek power, and
surrender it to me!"
Written by Matthew Colville

Waysides:
The Book of Taverns
All the inns you'll ever
need!
Waysides: The Book of Taverns presents over 30 detailed inns and taverns ready
to drop into your campaign world. Everything from the smallest hostel, to
massive hotels with over 100 rooms! Each tavern comes complete with:
-Detailed floor plans of every inn
-NPC stats for the owners, operators and frequent customers.
-Menus and prices for all available good and services.
-Adventure hooks for each inn and tavern
-A short discussion of the local culture, be it European, Viking, Arab or
something more exotic.
Waysides: The Book of Taverns does all the work for you. You'll never have
to design another floor plan, or come up with another name for a barkeep.
Each inn can be a one night stopover, or the center of activity for an entire
campaign!



Fields
of Blood:
The Book of War
Lay Waste To Your Enemies!
Fields of Blood: The Book of War provides everything you need to rule a nation,
raise an army, and assault your enemies on the battlefield. With rules governing
anything from small keeps to vast nations, your character can now be a hero
both in the dungeon and on the battlefield.
Fields of Blood: The Book of War is totally scalable to suit your campaign.
Inside you will find:
-A complete set of detailed wargame rules based on the d20 system mechanic
to resolve combat at any scale.
-Rules for leading troops. Anything from a small squad of men to an army of
thousands!
-Rules for governing. Everything from the cost of building and maintaining
a small keep, to taxing a nation of millions.
-Rules for NPC nations allowing GMs to run several dozen opposing realms at
a time.
-Leadership rules for every class, using your character's strengths to lead
an army.
-Rules for using miniatures, or tracking the battles on a simple map.
-New prestige classes for every character type, designed for use with this
system.
