



Legions
of Hell
Book of Fiends, Volume 1
Chris Pramas is going to Hell again. The author of the popular AD&D Guide to Hell returns to the pit in this 64-page sourcebook. This time the focus is on the inhabitants of the nine layers. In Legions of Hell, you'll find page after page of new foes, stunningly illustrated by top artists in the field. Full d20 System stats make this book a must for the serious fantasy roleplayer. Your players will beg for mercy after facing the Legions of Hell!
Written by Chris Pramas

| Games | Green Ronin | Mutants & Masterminds | D&D Essentials | d20 Related |

Madness In Freeport
The Freeport Trilogy concludes with this exciting 48-page adventure. Return to the city that started it all with Madness in Freeport. The unveiling of Milton's Folly draws near, and the PCs must uncover its sinister secrets before time runs out. This time they face more than back alley toughs and mindless undead. Sealord Drac has his eyes on the PCs and they may not survive his malefic attentions. Madness in Freeport is the action packed climax to the first d20 campaign series. For characters level 4-6.
Written by William Simoni

Terror In Freeport
Terror is Freeport is 32 pages of rollicking adventure, set in Chris Pramas's dynamic fantasy city. It works either as a stand-alone adventure, or as a sequel to the best-selling Death in Freeport. The d20 System once again provides the framework for a story of heroism and villainy. This time the PCs learn that not all cultists lurk beneath the streets, and not all serpent people are agents of evil. Plunder and peril await in Freeport, the city of adventure. For characters level 2-5.
Written by Robert J Toth

Death In Freeport
Need an adventure for that new edition? Death in Freeport is a 32-page module from the writer-artist team that brought you the AD&D Guide to Hell. The first book for the d20 System, this adventure has been designed for 1-3 level characters and is an ideal starting place for a new campaign. The player characters find themselves stranded in Freeport, a great trading city, after a deal goes sour. A seemingly simple job plunges them into the strange underside of the city, where they uncover secrets worth dying for. Death in Freeport requires the Dungeons and Dragons Player's Handbook, Third Edition, by Wizards of the Coast, for use.
Written by Chris Pramas
Hell In Freeport
Freeport
has never been in more danger! Infernal forces lurk in every alley and inn.
Inquisitors and prophets of doom comb the streets, for the stench of evil
hangs in the air. A city that is no stranger to dirty dealings and bloody
paybacks is about to get a lesson in debauchery from the pros-the minions
of Hell. It's a race against time as the heroes, or perhaps villains, of Freeport
work to save themselves from the wrath of an ancient prophecy and from the
hands of an infernal lich lord.
Hell in Freeport is a stand-alone, 64-page adventure that provides the perfect
compliment to Legions of Hell. Only high level heroes need apply for this
hazardous duty. Recommended for characters level 8-11.
Written by Jim Bishop, Jess Lebow, Paul Bazakas


d20
System
Character Record Folio
Updated!
You need more than a flimsy piece of paper for your character and that's where the d20 System Character Record Folio comes in. Say goodbye to cramming your notes and magic items onto a single sheet, the folio is designed to handle your character for the entire campaign. Its 16 beautifully designed pages include great add-ons like mini-record sheets for your paladin's warhorse, familiar, and cohorts, and adventure logs that let you track important events and NPCs. The d20 System Character Record Folio is good for any character in any d20 game.
Jade
Dragons
& Hungry Ghosts
Forest demons,
heavenly dragons, shapeshifting foxes, and hungry ghosts thirsty for revengeall
stalk forth from the legends of Asia! Surprise players with bell spirits,
bat-ninjas, demonic oni, the Chinese Phoenix, and the legendary Monkey King!
These all-new monsters thrive in every environment from bamboo forests to
samurai castles, from raging oceans to mist-enshrouded mountains, and from
the depths of Hell to the harmony of Heaven.
Jade Dragons and Hungry Ghosts includes more than 50 fully-illustrated monsters
from the legends of Japan, China, Burma, Vietnam, and Malaysia, brought to
life by such renowned artists as rk post, Quinton Hoover, Michael Phillipi,
Tony DiTerlizzi and Toren "MacBin" Atkinson. Authors include ex-Dragon
editor and TSR designer Wolfgang Baur, Dragon Fist designer Chris Pramas,
Greyhawk guru Erik Mona, and Forgotten Realms stalwart Steven E. Schend. The
book also boasts a special introduction and featured monster by original Oriental
Adventures designer David "Zeb" Cook!
A must for any DM, Jade Dragons and Hungry Ghosts lets players tangle with
the beasts from the east. Your Asian adventures start right here.

Arcana
Societies of Magic
Sorcerers
and wizards are not the only practitioners of the magical arts. Esoteric orders
of arcane initiates push the boundaries of magic beyond the limits of tomes
and blood. The Abbey of Green Steel trains monks that pack a magical punch,
the Servants of Decay subvert civilization with dark rites, and The School
Behind the Veil teaches warriors to use divination to best their opponents.
Arcana: Societies of Magic details six different organizations that employ
unique styles of magic to achieve their ends. The description of each society
includes information of the group's history, goals, hierarchy, and leaders,
as well as a map of its headquarters. New skills, feats, spells and prestige
classes make it a complete package. Like Green Ronin's award-winning Freeport
series, Arcana: Societies of Magic can be used in any fantasy campaign.
Written by Kevin Brennan and James Maliszewski
The
Book
of Righteous
This massive, 320-page hardback provides, in lavish detail, more than 20 churchs and pantheons, including in-depth information on its clerics, holy orders, dogma, prayers, and rituals. Third in Green Ronin's Arcana series, Book of the Righteous also provides a comprehensive mythology that unifies all of the gods in the book, and features a new core class, the holy warrior, plus new prestige classes, feats, spells, domains, magic items, and artifacts.
Written by Aaron Loeb


Pocket
Grimoire:
Divine
The Pocket Grimoires are your indispensable reference guides to the spells of the d20 System. Each volume collects spells from the core rules and the best d20 supplements, including Green Ronin's Freeport: The City of Adventure. These are arranged alphabetically for easy reference, with spell lists and divine domains provided.

Pocket
Grimoire:
Arcane
The Pocket Grimoires are your indispensable reference guides to the spells of the d20 System. Each volume collects spells from the core rules and the best d20 supplements, including Green Ronin's Freeport: The City of Adventure. These are arranged alphabetically for easy reference, with spell lists and divine domains provided.
The
Assassin's
Handbook
The Assassin's Handbook, second in Green Ronin's Master Class series, brings back the First Edition tradition of the assassin core class. In addition to Master Class essentials like new feats, spells, equipment, and prestige classes, the book also includes an extensive selection of new poisons and two complete assassin brotherhoods- the icy and professional Vultur and the mysterious and fanatic Sirat.
Written by David "Zeb" Cook and Wolfgang Baur


Shaman's Handbook
The shaman is a master of the Spirit World and a powerful addition to any adventuring party. The Shaman's Handbook provides not only the class itself, but new prestige classes, spells, skills, feats, and magic items (including such new types as charms and fetishes). The book also provides useful information on the Spirit World and real world shamanic traditions, a bestiary of spirits and ghosts, and several new monster templates. Perfect for players and game masters alike, the Shaman's Handbook opens up a whole new world for your d20 campaign.
Written by Steve Kenson
Secret
College
of Necromancy
The Secret College lurks in the dark corners of every civilized nation. Its goal: to spread the twisted art of necromancy. Now the Secret College of Necromancy is revealed in this comprehensive sourcebook by 2nd edition AD&D designer David "Zeb" Cook and former Dragon Magazine editor Wolfgang Baur. Covering the full range of necromancy from spells and arcane grimoires to creatures and history, this 96-page book can invigorate any campaign. Even better, Secret College of Necromancy offers two new core classes and never-before-seen powers for player character wizards and sorcerers willing to walk the path of shadows.
Written by David "Zeb" Cook and Wolfgang Baur
Freeport:
City of Adventure
Players and gamemasters alike have been begging for more info on Freeport. The wait ends in November when Freeport: The City of Adventure blows the lid off the most larcenous city in fantasy. Game industry veterans Matt Forbeck and Hal Mangold join Freeport creator Chris Pramas for an in-depth look at the people, places, and politics of the city of adventure. Jam packed with info on the city, the Serpent's Teeth, and the sea lanes, Freeport: The City of Adventure provides action-packed material for any campaign. The book also includes a full color poster map of the city, beautifully rendered with street-level detail. Freeport: The City of Adventure is the must-have sourcebook of 2002!
Written by Matt Forbeck, Hal Mangold, and Chris Pramas
Armies
of the Abyss
Book of Fiends, Volume 2
Green Ronin took you to
the Pit in Legions of Hell, giving devils their due.
Now its time to take a tour of the Abyss and get an up close and personal
look at the masters of chaos, the demons. An endless variety of demons populate
the infinity of the Abyss, and volume 2 of the Book of Fiends gives you the
lowdown on more than 50 of the vilest outsiders the multiverse has to offer.
3E concept artist Sam Wood leads an all-star assemblage of artistic talent
in bringing these beasts to life and complete d20 stats round out the
package. Armies of the Abyss are on the march!
Hammer
& Helm
Guidebook to Dwarves
The hammer-swinging, ale-gulping dwarf is a staple of any fantasy campaign, but there's more to these stout folk than horned helmets and a lust for battle. The first of Green Ronin's Races of Renown d20 sourcebooks, Hammer & Helm is packed with numerous Dwarven character options, new feats, prestige classes, subraces, spells, and equipment.
Written by Jesse Decker




Witch's Handbook
The witch is a "naturalist" spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch’s Handbook, like other books in the Master Class series, presents a brand-new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you’d expect, The Witch’s Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and their making, and herbs and their magical applications. Whether you’re a player looking for a different kind of magic user or a GM looking to add something new to your campaign, The Witch’s Handbook has everything you need to bring The Craft to your d20 game.
Written by Steven Kenson

