
Hackmaster:
Player's Handbook
The game of choice for all the Knights of the Dinner Table! Originally released by Hard 8 Enterprises, HackMaster brings you back to your roleplaying roots with the game that started it all! It's about killing and breaking things in this hilarious, yet fully playable RPG of mad sorcerers, armies of orcs, and wicked weapons, and this tome contains everything a player needs to delve into the wonderful violent world of HackMaster.





Hackmaster:
Game Master's Guide
Hackmaster; the game of choice for the Knights of the Dinner Table. It's all about killing and breaking things in this over-the-top roleplaying game of mad sorcerers, armies of orcs, and wicked weapons. Derived from the 1st/2nd edition Advanced Dundeons and Dragons game system (under license), but with a bit of Kenzer & Company morphing into something more "hackfrenzied", this book introduces complete rules to delve into the wonderful, adventurous world of Hackmaster, plus includes details on combat, magic items, the truth about spell mishaps, information on poisons, and many more essential elements of a GM's arsenal to use against intrepid player characters.

Hacklopedia
of Beasts V1
Aarakians to Cats, Great
This comprehensive
set of reference manuals is a must for HackMaster GM's and players alike.
The first in a series of volumes, beginning with the letters A-D, the 4th
Edition Hacklopedia has been revised, edited, and updated, and details a slew
of terrifying monsters, their social structures, activity cycles, diets, attack
modes, and morale, as well as specific rules in salvaging monster remains
of potential value.
Oops, there goes the dwarf.
Written by Kenzer & Co. Staff

Hacklopedia
of Beasts V2
Cats, Small to Efreeti
The second
volume of creature reference manuals for the HackMaster 4th Edition RPG, continues
your horrifying tour into the horrors and monstrosities that plague your campaign
world. Only the stout of heart need apply.
Rule #1: Wizards don't go melee!

Hacklopedia
of Beasts V3
Elemental to Hippopotamus
The third
volume of creature reference manuals for the HackMaster 4th Edition RPG, continues
your horrifying tour into the horrors and monstrosities that plague your campaign
world. Only the stout of heart need apply.
Half-Orc meet door frame. Door frame meet half-orc.

Hacklopedia
of Beasts V4
Hoar Fox to Medusa
The fourth
volume of creature reference manuals for the HackMaster 4th Edition RPG, continues
your horrifying tour into the horrors and monstrosities that plague your campaign
world. Only the stout of heart need apply.
"Die ring bearer! DIE!"
Game Master's Shield
This durable
device comes with the latest in cardboard shielding technology. Not only is
this an essential accessory for Hackmaster GMs to quickly locate rules-specific
charts, but it also protects them from unruly players quibbling over bad rules
calls and flying dice.
I've seen apartments smaller than this shield!

Hacklopedia
of Beasts V5
Meenlock to Nefarian
The fifth
volume of creature reference manuals for the HackMaster 4th Edition RPG, continues
your horrifying tour into the horrors and monstrosities that plague your campaign
world. Only the stout of heart need apply.
Uh guys, when the cleric buys it the party's over.
Hacklopedia
of Beasts V6
Nefarian
to Rhinoceros
The sixth
volume of creature reference manuals for the HackMaster 4th Edition RPG, continues
your horrifying tour into the horrors and monstrosities that plague your campaign
world. Only the stout of heart need apply.
Rule #2: WIZARDS DON'T GO MELEE!


Hacklopedia
of Beasts V7
Ribsplitter to Tiger Fly
The seventh
volume of creature reference manuals for the HackMaster 4th Edition RPG, continues
your horrifying tour into the horrors and monstrosities that plague your campaign
world. Only the stout of heart need apply.
"...And then we made a right turn here... OH MY GOD! IT KILLED THE RANGER!"
Hacklopedia
of Beasts V8
Tiger Horse, Flying Albino to Zygom
The eighth
and final volume of the creature reference manuals for the HackMaster 4th
Edition RPG, ends your horrifying tour into the horrors and monstrosities
that plague your campaign world. Only the stout... Waitaminute! You're all
dead!
"BRAINS! BRAINS! Oh... It's just a hireling, Nevermind."



Quest for the Unknown
Many years
ago, rumor has it, two noted personages, a fighter of renown and a magic-user
of mystery and power pooled their resources and expertise to construct a massive
stronghold as a base of operations. But now word has reached your heroes -
the personages are dead, and the fortress is up for grabs - if they can only
survive it. This first HackMaster module is filled with plenty of hacking,
and intended for beginning players.
"Make the hireling taste it first. Just to be safe."

Little Keep on the Borderlands
Somewhere
near the Borderlands, amidst the forests and tangled ferns, are chaotic caves
where ravenous creatures lie in wait for unwary heroes. This HackMaster module
is not for the wuss of heart! Only members of that exceptional class, adventurers
in search of fame and fortune, and willing to pass through many harrowing
experiences together, should apply. This HackMaster modules exciting
underground and wilderness setting provides plenty of adventure for novice
and seasoned players alike.
"'Owlbears are easy!' You said!
'Let it come to us!' You said!
The Spellslinger's Guide to World Domination
This is it! HackMaster's complete guide to magic-users for BOTH players AND GameMasters! This thoroughly researched and finely crafted tome includes everything you ever wanted to know about the masters of this craft. Included are details concerning the eight magic specialists, over a dozen specialist sub-classes, spellware, ley lines, spell research, familiars, academies, magical organizations, background packs, careers, new spells (yes, including the 'woeful' spells) and much, much more than you can shake a wand at! Whether you proress to be the greatest spellslinger, or need to need to gird yourself for battle with such a power-wielder, this is the book for you!

Player's Advantage: Character Record Book
Don't waste your time with those dinky one-page character sheets - pick up a copy of the official HackMaster Player Advantage Character Record Book instead! This full-size, 16-page book gives you a sheet for everything you need, no matter what type of character you're playing, with space for all the information on your family record, grudges, quirks and flaws, space for all your treasure and magic items, and much MUCH more! Also featuring a complete spell log and adventure log, as well as a new set of HackMaster player coupons!
