
Traps & Treachery
The definitive resource
for traps, puzzles, mazes, and other tricks for d20 System fantasy games.
Along with complete descriptions and beautiful illustrations of dozens of
traps and puzzles, Traps & Treachery includes: * Complete d20 System rules
for designing new traps
* Guidelines for creating memorable puzzles customized to your campaign
* New rogue skills, feats, and equipment
* New poisons, including supernatural toxins such as Medusas Tears and
Demonblood
* Rules for creating and using poisons
(2nd print)
Mythic Races
They are races of myth
and lore. They are tribes, civilizations, outcasts, and abberants. Their time
is now! This second core book in the Legends & Lairs line of D20 System
material provides players with 30 new cultures, races, and classes for character
creation, describing their history, myths, gods, special skills, feats, equipment,
and new prestige classes in vivid detail.


Lost Hunt
levels 8-10
by Justin Bacon
DD10 SALE Price 3.35
The Dark
Tribe
levels 3-5
by Richard Tomasso
DD11 SALE Price 3.35
The Black
Stairs
levels 4-6
by Darrell Hardy
DD12 SALE Price 3.35
Voyage
to Storm Isle
levels 3-5
by Mark L. Chance
DD13 SALE Price 3.35
The Thief's
Gold
levels 4-6
by Brian Wood
DD14 SALE Price 3.35
Sign of
the Skull
levels 5-7
by Brian Wood
DD15 SALE Price 3.35

The Wreyland
Serpent
levels 12-15
by Justin Bacon
DD16 SALE Price 3.35



The Tuggarth
Gauntlet
levels 4-6
by Peter Schweighofer
DD09 SALE Price 3.35

Traps & Treachery II
The world just got a little more dangerous. Even more deadly machinations that DMs can use to pulp, pulverize, and puree their player characters are introduced in this second Legend & Lairs / d20 sourcebook. In the tradition of the original Traps & Treachery, this book includes hundreds of new poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles.

Spells and Spellcraft
This 176-page hardcover
book will offer scores of new arcane and divine spells, new metamagic feats,
new clerical domains, rules for alchemical research and arcane libraries,
and rules for new magical traditions. Spells & Spellcraft will be an invaluable
resource for both players of spellcasting characters and DMs looking to expand
the boundaries of magic in their campaigns
Seafarer's Handbook
This book provides players
and DMs with all the information they need to adventure on and below the ocean
surface, how to survive adventures on remote islands and the dangers of ports
of call. Beautifully designed and illustrated in the Legends & Lairs tradition,
the Seafarer's Handbook offers a wide variety of exciting rules expansions,
including:
* Detailed descriptions and deck plans of all sorts of ships, from longships
to war galleons
* Complete d20 System rules for naval combat and boarding actions
* Guidelines for creating undersea adventures and resolving aquatic encounters
* New nautical skills, feats, prestige classes, spells, magic items, equipment,
and monsters
* Guides and resources to seaside towns, ports, and dangers therein.

Path of the Sword
First in "The Path Series" of character class sourcebooks for the d20 System, this 176-page hardcover tome focuses on the martial classes (barbarian, fighter, monk, and ranger), presenting a wide variety of expanded combat rules, fighting styles, feats, prestige classes, and equipment. Additionally, a new unique feature, Legendary Classes, introduces advanced prestige classes designed for high-level heroic characters.

Path of Magic
This hardcover book focuses on the arcane spellcasting classes (bard, sorcerer, and wizard) presenting a slew of new d20 System options for arcane spellcasters,including new magic abilities, schools of learning, unique ways to channel arcane power, skill uses, feats, prestige classes, and equipment. The book also features new legendary classes, advanced prestige classes designed for high-level, heroic characters.

Monster's Handbook
The Monster's Handbook provides DMs with all the information they need to enhance and customize all of their favorite d20 System monsters. Features include detailed rules for creating custom monsters within the d20 System, new feats, templates, and prestige classes designed to make monstrous foes even more deadly, and new combat tactics and magic items designed to complement the abilities of all types of creatures.

Draconic Lore
Draconic Lore provides a huge new selection of dragons and other draconic beasts for use in any d20 System game. Dozens of new innovative dragons, dragon archetypes, and draconic enemies and allies are featured, including new draconic special abilities and power, and detailed background on the Servants of Fire and Ice.

Path of Shadow
The third book in Fantasy Flight's new line of character class sourcebooks for the d20 System, Path of Shadow presents a host of new and exciting options for rogue characters, including new class abilities, rogue organizations, new uses for core skills, new feats, prestige classes, high-level legendary classes, and rogue equipment and magic items.
Necromantic Lore
Necromantic Lore provides a horrifying selection of deadly new undead creatures for use in any d20 System game, introducing new undead special abilities and powers, information on integrating each creature into your campaign, and new character options for necromancers, including prestige classes, feats, and spells.

Path of Faith
Characters of faith such as druids, clerics, and paladins will now have all the tools they need to defeat their enemies and spread the word of their patrons! Path of Faith presents a host of new and exciting d20 options for these characters, including new class abilities, ecclesiastical organizations, new feats, prestige classes, high-level legendary classes, and rules for paladin mounts, holy symbols, cults, and much more.

