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Slayer's
Guide
to Troglodytes
This invaluable sourcebook designed specifically for fantasy-based D20 System games offers a wealth of knowledge and intimate detail on this ancient reptilian race of cold-blooded monsters to further enhance campaign settings.
Written by


Slayer's
Guide
to Hobgoblins
The first in a new series of sourcebooks designed specifically for fantasy-based D20 game systems, The Slayer's Guide to Hobgoblins is the definitive resource to this powerful race bent on disciplined warfare, providing a wealth of knowledge to supply that vital informative edge necessary for player's survival.
Edited by Alexander Fennell
Slayer's
Guide
to Gnolls
The second supplement in the acclaimed series from Mongoose Publishing, the Slayer's Guide to Gnolls focuses on a bloodthirsty race, from their brutal and savage society to their lethal tactics of ambush. Ravenous packs of Gnolls are the bane of many adventurers. Inhuman to the extreme, this vicious race delights in acts of cruelty and brutality against the weak, the defenceless and the innocent. This contains everything you need to hunt down and annihilate these evil creatures.
Written by Alexander Fennell
Encyclopedia
Arcane:
Demonology
Welcome,
mortal, to Demonology The Dark Road. Within these secret pages you
will find the most forbidden knowledge of all that of summoning,
binding and ultimately controlling the demons, devils and fiends of the
infernal planes. This book is not for the faint of heart for only the strongest
of wills may dare to dabble in the blackest art of all. The perils are great
and the dangers terrifying but for those willing to gamble their very souls,
the rewards are far greater than any mortal can possibly conceive.
Three new prestige classes - the Demonologist, the Binder and the doomed
Possessed
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Slayer's
Guide
to Centaurs
Whilst it is true centaurs are a highly secretive race, there are those who have had prolonged contact with them. Most swear themselves to silence with regards to the things they have seen and heard in their time with the enigmatic creatures, but a few have seen fit to record and relate their experiences. Whole generations of adventurers are in debt to such people. The Slayers Guide to Centaurs compiles the knowledge of all these wise people into one invaluable tome, though no responsibility can be taken as to what adventurers might actually do with this resource. Only this will be said if you plan foul play against centaurs, be prepared to face the most capable of enemies. Evil to he who thinks evil.
Written by


Encyclopedia
Arcane:
Necromancy
Throughout the civilized lands, the practice of necromancy is universally shunned, its knowledge suppressed and its practitioners persecuted. Only now are the darkest secrets of this terrible and frightening magic finally uncovered. The second in the Encyclopedia Arcane series, this vast tome conjures all the arcane knowledge a neophyte necromancer needs to call upon the negative energies of undeath. New spells, feats, and prestige classes expand the use of necromantic magic throughout all fantasy-based D20 systems.
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Slayer's
Guide
to Bugbears
Bugbears are cunning adversaries, creatures that rarely fight to the death, preferring to flee from a lost battle in order to nurse their vengeance for another day. Adventurers who believe they can simply wade into a horde of bugbears and slay them in glorious combat are in for a rude shock and are certain to fall prey to the myriad of traps and ambushes the bugbears use in their own style of warfare. Even when it appears the heroes have won the day, there is always a chance one of the foul creatures has escaped and will lead others of its kind to exact revenge upon the adventurers.
Written by Sam Witt


Gladiator
Sands of Death
From one on one combat to pitched battles, anything goes in the gladiatorial arenas in the name of savage entertainment. Gladiator - The Bloodied Sands is the first in the Campaign series from Mongoose Publishing that is fully compatible with any fantasy-based D20 System, providing lavish detail on gladiator combat, new equipment, weapons, and specialist gladiator prestige classes.
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Seas of Blood
Seas of Blood is the definitive D20 System sourcebook for gamers seeking to take their campaigns beyond the shore, providing detailed information on sea-based scenarios and campaigns. Additionally, players will have access to a full trading and merchant system, as well as fantasy battleships and dreadnoughts.
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Ships of the Goblinoids
Detailing the mighty vessels of goblins, hobgoblins, bugbears and orcs, this 32-page D20 System supplement brings terror to the waves as the pirate fleets of these evil races form the scourge of merchantmen everywhere. As a dedicated sourcebook for Seas of Blood, Ships of the Goblinoidssupports and expands the material in that book, adding an entirely new dimension to nautical travel.
Written by
Ships of the Elves
Upon the
waves, the ships of the elves are now only seldom seen. Once the ancient
race ruled the oceans and none dared challenge their mastery. Now the new
races have taken up the challenge of the sea and sail with vigour to all
corners of the world. Many may have forgotten the elves, but their rule
of the waves has by no means been surpassed.
The elves go to sea for many reasons; to defend the waters of their nations,
to trade with the lesser races and to dare the unknown.
Written by Mike Major
Encyclopedia
Arcane:
Battle Magic
Wield the
powerful forces of fire and lightning! Master the awesome destructive powers
at your disposal! Blast your enemies into oblivion! This tome contains the
secret knowledge of the art of Battle Magic that every wizard or sorcerer
should be aware of. Dark, forgotten practices are uncovered, as well as
ancient texts enhancing the skills of any practitioner interested in exploring
possibly the greatest force of sorcery ever to be introduced to the d20
System.
Written by


The
Quintessential
Cleric
Taking an in depth look at Clerics within the d20 system, this 128 page sourcebook is dedicated to players interested in running Cleric-classed characters. Written by Sam Witt (Chaos Magic), this sourcebook gives a wealth of new skills, feats and prestige classes but The Quintessential Cleric sets itself apart by introducing many new character options that any Cleric may attempt. As well as introducing many new tricks of the trade, players will also be able to access the deepest secrets of congregations, building temples and drawing upon the raw power of faith. The Quintessential Cleric is a toolkit for every player wishing to exploit the full capabilities of his or her character.
Written by Sam Witt

The
Quintessential
Wizard
Taking an in depth look at Wizards within the d20 system, this 128 page sourcebook is dedicated to players interested in running any Wizard-based character. A wealth of new skills, feats, spells and prestige classes are included, but The Quintessential Wizard sets itself apart by introducing many new character options that any Wizard may attempt. Full rules are included enabling every Wizard to research in arcane libraries, construct magical towers or carve out an inter-dimensional home, set up mighty guilds and lay waste to enemies with awesome magicks.
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Skraag
City of Orcs
Skraag, City of the Orcs heralds an exciting new series from Mongoose Publishing. Designed to provide Games Masters with entire settlements and communities to drop into any existing campaign, Cities of Fantasy will open the door to an entire treasure trove of exciting gaming sessions, made all the more memorable for the locations in which they are set. Every city within the series is specifically designed to inject the very element of high fantasy into any campaign. Skraag represents the kind of city that is often mentioned or spoken about, but rarely written as a sourcebook, ready for Games Masters to use with their players - you now have an entire city of orcs to play with. Enjoy!
Written by Wil Upchurch

Slayer's
Guide
to Trolls
Trolls, long a favorite in fantasy role-playing games, are finally given the detail and attention they deserve. Players must stand ready to defend civilization from these rampaging marauders, each fully capable of destroying the defenses of any town or village. The Slayer's Guide to Trolls introduces never-before-seen background information, as well as new sub-species, and troll-only prestige classes and feats.
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The
Quintessential
Fighter
Heralded as the first true class book for the d20 system, The Quintessential Fighter provides vital information for any player wishing to exploit his Fighter character to the fullest. Since the game was first created, many years ago, Fighters have always had a rough deal when compared to the more esoteric classes such as Cleric, Rogue and Wizard. The Quintessential Fighter redresses this balance, taking the Fighter class further than it has ever been before.
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The
Quintessential
Rogue
The second in Mongoose Publishing's acclaimed series of class books, The Quintessential Rogue provides a wealth of new options and rules anyone player who loves playing a more subtle character. In previous editions of the game, rogues occupied a narrow niche as thieves, burglars, or footpads. Now, with the advent of the d20 system, the rogue covers a huge array of spies, scouts, explorers, and other exciting new roles. The Quintessential Rogue examines this new definition of rogues in detail.
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Slayer's
Guide
to Amazons
Throughout history and legend, amazons have always stood firm as the ultimate warrior women, the ideal of female triumph in a male dominated world. But who are the amazons, a race who counts the deepest jungles as their domain and ruthlessly slays any intruder? The Slayer's Guide to Amazons peels back the fog of myth and legend to reveal, for the very first time, the true story of these incredible women.
Written by

Slayer's
Guide
to Sahuagin
Throughout history and legend, amazons have always stood firm as the ultimate warrior women, the ideal of female triumph in a male dominated world. But who are the amazons, a race who counts the deepest jungles as their domain and ruthlessly slays any intruder? The Slayer's Guide to Amazons peels back the fog of myth and legend to reveal, for the very first time, the true story of these incredible women.
Written by


Encyclopedia
Arcane:
Chaos Magic
This volume
of the Encyclopaedia Arcane series gives players and Games Masters alike
the information they need to begin using chaos magic within their campaign.
You will find chapters devoted to those who dare to tap into this primal
energy, the methods used to channel primal chaos and information about the
marvels and horrors of the Paths of Chaos. New feats, magic items and character
types are also introduced to aid and hinder the neophyte chaos mage and
his static magic counterparts.
Written by
Encyclopedia
Arcane:
Constructs
Golems
wait silently in dungeon corridors, ready to annihilate unwary adventurers
who dare defile their former master's sanctum. Shield guardians follow their
owners faithfully, and ready to interpose themselves between the holder
of their amulet and anything that would bring him harm. Homunculi fly forth,
powered by their creator's lifeblood into a grotesque mockery of life. All
of these are constructs, artificial life forms brought into the world by
rituals long secreted away in the corners of occult libraries, in the ruins
of mighty magical empires and the personal notes of spellcasters with the
curiosity to explore this field of arcane lore.
Written by Alejandro Melchor


Encyclopedia
Divine:
Shamans
A spin-off
from the Encyclopaedia Arcane series, The Encyclopaedia Divine is a new
set of d20 books examining, in detail, the spellcasting capability of clerics,
druids and others who worship greater powers. Encyclopaedia Divine: Shamans
allows players to call upon the power of the spirit world, unleashing an
old power far more terrible and exacting than that of the new gods.
Written by

Ships of War
Inside
You Will Find:
War at Sea: A detailed look at just how the different races fight at sea
and what influences their crews and warships.
Crews: Hire greatly specialised crews and captains, all designed to get
the very best out of the largest vessels to ever set sail on the high seas.
Weaponry: New shipboard weapons employed by many races, from the innocuous
Snaring Anchor to the devastating beam of the Sun Mirror.
Ships of War: A multitude of new ships, covering a huge range of warships
and complete with detailed deckplans. Confound an enemy with the Fireship,
search the depths of the ocean with the gigantic Razorback submersible,
or fight an entire war from the deck of the mighty ironclad Thunderchild
dreadnought, the greatest ship ever to have set sail.
Written by Alejandro Melchor

Crusades of Valour
Inside
You Will Find:
New prestige classes, including the Knight, a dedicated holy warrior, and
the Janissary, a cold-hearted killing-machine.
New feats, spells and artefacts.
Military Orders for all the major humanoid races, including Hobgoblin Jihad
and the Alliance of the North.
Running a Crusade campaign. The causes, the battles, the escalation - all
the way up to the involvement of the gods themselves!
Capsule adventure ideas for crusaders and other player characters.
Big slavering nasties (unless they are on your side, in which case they
become the ultimate salvation).
Written by Paul Cockburn

Stormhaven
This 64-page Cities of Fantasy d20 System sourcebook details the sea-borne city of Stormhaven, offering comprehensive maps and extensive city-specific information on the history, beliefs, and society of this vast trading metropolis.
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