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Encyclopedia
Arcane:
Demonology
Welcome,
mortal, to Demonology The Dark Road. Within these secret pages you
will find the most forbidden knowledge of all that of summoning,
binding and ultimately controlling the demons, devils and fiends of the
infernal planes. This book is not for the faint of heart for only the strongest
of wills may dare to dabble in the blackest art of all. The perils are great
and the dangers terrifying but for those willing to gamble their very souls,
the rewards are far greater than any mortal can possibly conceive.
Three new prestige classes - the Demonologist, the Binder and the doomed
Possessed.
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Encyclopedia
Arcane:
Necromancy
Throughout the civilized lands, the practice of necromancy is universally shunned, its knowledge suppressed and its practitioners persecuted. Only now are the darkest secrets of this terrible and frightening magic finally uncovered. The second in the Encyclopedia Arcane series, this vast tome conjures all the arcane knowledge a neophyte necromancer needs to call upon the negative energies of undeath. New spells, feats, and prestige classes expand the use of necromantic magic throughout all fantasy-based D20 systems.
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Encyclopedia
Arcane:
Battle Magic
Wield the
powerful forces of fire and lightning! Master the awesome destructive powers
at your disposal! Blast your enemies into oblivion! This tome contains the
secret knowledge of the art of Battle Magic that every wizard or sorcerer
should be aware of. Dark, forgotten practices are uncovered, as well as
ancient texts enhancing the skills of any practitioner interested in exploring
possibly the greatest force of sorcery ever to be introduced to the d20
System.
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Encyclopedia
Arcane:
Chaos Magic
This volume
of the Encyclopaedia Arcane series gives players and Games Masters alike
the information they need to begin using chaos magic within their campaign.
You will find chapters devoted to those who dare to tap into this primal
energy, the methods used to channel primal chaos and information about the
marvels and horrors of the Paths of Chaos. New feats, magic items and character
types are also introduced to aid and hinder the neophyte chaos mage and
his static magic counterparts.
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Encyclopedia
Arcane:
Constructs
Golems
wait silently in dungeon corridors, ready to annihilate unwary adventurers
who dare defile their former master's sanctum. Shield guardians follow their
owners faithfully, and ready to interpose themselves between the holder
of their amulet and anything that would bring him harm. Homunculi fly forth,
powered by their creator's lifeblood into a grotesque mockery of life. All
of these are constructs, artificial life forms brought into the world by
rituals long secreted away in the corners of occult libraries, in the ruins
of mighty magical empires and the personal notes of spellcasters with the
curiosity to explore this field of arcane lore.
Written by Alejandro
Melchor


Encyclopedia
Divine:
Shamans
A spin-off from the Encyclopaedia Arcane series, The Encyclopaedia Divine is a new set of d20 books examining, in detail, the spellcasting capability of clerics, druids and others who worship greater powers. Encyclopaedia Divine: Shamans allows players to call upon the power of the spirit world, unleashing an old power far more terrible and exacting than that of the new gods.
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Encyclopedia
Arcane:
Crossbreeding
From the
pegasus to the owlbear, wizards have always sought to create more powerful,
versatile, or simply more terrifying servants and guards for themselves.
Encyclopaedia Arcane: Crossbreeding develops the magic of change, looking
at those creatures that have been altered, as well as presenting new feats,
spells, and prestige classes for any player who wishes to tamper with the
unnatural in their d20 fantasy campaign.
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Encyclopedia
Arcane:
Dragon Magic
Continuing the Encyclopaedia Arcane series of d20 supplements, Dragon Magic enlightens wizards, bards, and sorcerers alike on how to harness the arcane powers of the mightiest of creatures, Dragons! From wrestling the hidden meanings behind the draconic language to tapping into the residual magic in dragon's bodies, dracomancers search for the key to the dragon's might.
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Encyclopedia
Arcane:
Star Magic
Continuing
the Encyclopaedia Arcane d20 series, Star Magic shows wizards, bards, and
sorcerers alike how to harness the power of the stars! By matching constellations
in the sky and channelling their power to the world below, any arcane spellcaster
can unlock the very forces of creation!
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Encyclopedia
Arcane:
Illusionism
Continuing the Encyclopaedia Arcane series, Illusionism presents one of the core schools of arcane magic, and introduces the mechanics of dementia magic - the magic of madness - as well as spells, feats, prestige classes, and more.
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Encyclopedia
Arcane:
Chronomancy
Continuing
the Encyclopaedia Arcane series, Chronomancy shows wizards and sorcerers
alike how to harness the power of time itself. Whether travelling bodily
through the mists of time or bringing its power to age an enemy, slow his
actions or send him spiralling into the past, Chronomancy is not to be trifled
with, but promises wielders ultimate arcane strength.
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Encyclopedia
Arcane:
Enchantment
Continuing the Encyclopaedia Arcane series, Enchantment shows wizards and sorcerers alike how to harness the minds of others. Ranging from simple Charm spells to the complete domination of thralls, the power of the enchanter is often overlooked by wizards wielding fireballs, but this school of magic, examined here in detail for the very first time, has much to offer those who seek the road to arcane might.
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Encyclopedia
Divine:
Fey Magic
This 64-page
d20 System sourcebook provides extensive information on contacting creatures
of the Fey, winning-their favour and harnessing their power. However, only
one who is prepared to submit everything they are may court the friendship
of the Fey, for they are capricious races all too ready to destroy the will
of mortals.
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Encyclopedia
Arcane:
Elementalism
Continuing the Encyclopaedia Arcane series, Elementalism shows wizards and sorcerers alike how to harness the forces of elemental nature - fire, earth, air and water. Unleash the forces of elemental nature upon your campaign now!
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