Updated July 22, 2003
Mutants and Masterminds
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Mutants and Masterminds RPG

Bring four color action to your tabletop with the Mutants & Masterminds RPG! This full color, 192-page hardback contains everything you need to enter the world of comic book heroics. Mutants & Masterminds uses the Open Game License from Wizards of the Coast, optimizing the rules for superhero play with point built characters and a modular powers system that lets you build exactly the character that you want to play. As suits the genre, combat is fast and furious and everything in the game can be resolved with a single d20. The book also includes an adventure that introduces Green Ronin's Freedom City setting and a selection of Hero Archetypes that let you jump right into the action. Featuring a stunning cover by Wildstorm/DC artist and Ninja Boy creator Ale Garza and interior art from such comic industry talents as Dan Brereton (The Nocturnals), Sean Chen (Wolverine, Iron Man), Cully Hamner (The Authority, Green Lantern: Mosaic), and Kevin Sharpe (X-treme X-Men, GI Joe), Mutants & Masterminds raises the bar in RPG presentation while delivering an innovative system sure to please gamers and comic fans alike.

Written by Steve Kenson

| Games | Green Ronin | Mutants & Masterminds | D&D Essentials | d20 Related |

Available!
Available Summer 2003

Nocturnals:
A Midnight Companion

Doc Horror's family is looking for new blood in the nighttime war against Evil. Enter the shadows of Dan Brereton's acclaimed monster-noir masterpiece with this essential Nocturnals sourcebook. A Midnight Companion gives you the full story on all your favorite Nocturnals characters, from heroes like Halloween Girl and Gunwitch to spooky ne'er-do-wells like The Hideous League and Keera the Bat Queen. Delve into the secrets of mysterious Pacific City, the dreaded, other-dimensional Crim, and the subterranean ruins of the soul-stealing Skerrll. You'll also meet a new villain in a never-before-seen 8-page comic. You want more? How about all the rules you need to run a Nocturnals campaign with the Mutants & Masterminds RPG? Play the Nocturnals themselves or create your own hybrid pulp tough-guys or spectral creatures of the night. Co-written by an award- winning team-up of Dan Brereton and game designer Chris Pramas, A Midnight Companion is perfect for game and comic fans alike.

Written by Dan Brereton and Chris Pramas

Available July/Aug 2003

Crooks!

More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors come alive in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio! Battle the maniacal Atomic Brain, conquer the demon within Johnny Reb, and maybe score a date with the Other Woman, mysterious maven of the Clique! Crooks! includes four complete villain headquarters, new powers, a host of villainous devices, and an introduction to the META-4 Universe, first seen in the Mutants & Masterminds core rulebook. You'll definitely want to catch these Crooks!

Written and Designed by Super Unicorn

Freedom City

Welcome to Freedom City! Players of Mutants & Masterminds were introduced to this bustling metropolis in the game's very first adventure. Now acclaimed Mutants & Masterminds author Steve Kenson presents a complete and detailed city setting for four-color superhero adventures. Freedom City includes a detailed history, an overview of the city's diverse neighborhoods, scores of locations and backdrops, a cast of supporting characters, three complete hero teams, and dozens of villains, all ready to use! Freedom City is packed with ideas and adventure hooks that make it ideal for players and gamemasters of Mutants & Masterminds and other superhero RPGs as well. Richly detailed and lavishly illustrated in full color, Freedom City is the ideal companion book to the Mutants & Masterminds Roleplaying Game.

Written by Steve Kenson

Available!
Available!

GM's Screen

The Game Master's job just got easier with the Mutants & Masterminds GM's Screen. Its four sturdy panels have beautiful full color art on one side and all the charts and tables you need to play the game on the other. There's no pointless filler here, just a thick, user-friendly screen that'll look great on your gaming table.

Available!

Time of Crisis

The first Mutants & Masterminds adventure is here! Set in the exciting world of Freedom City, Time of Crisis sends the heroes on a mission with the highest of stakes. What starts as a simple robbery escalates until the fate of the world hangs in the balance. It'll take more than a cool costume and witty quips to save the day--and the world! Like every book in the Mutants & Masterminds line, Time of Crisis is presented in full color, with stunning art from comic industry professionals. Easily adaptable to any four color superhero setting, Time of Crisis is an ideal way to kick off your Mutants & Masterminds campaign.

Written by Christopher L. McGlothlin