
The Pit of Loch-Durnan
This is an adventure for
4-6 starting characters ranging from 2nd-4th level of experience. This module
is set in The Hunt: Rise of Evil campaign setting but can be used in any d20
fantasy game.
Loch-Durnan, a mist shrouded, lake side town is prosperous only due to the
gold mine discovered ten years ago called "The Pit." Now, the mine
is under assault by a goblin tribe and the village leaders were wounded in
an attempt to root them out. The village mayors have called in heroic aid
to rid the mines of the pesky invaders.
Seems simple enough for stalwart adventurers but as the characters will soon
discover, nothing in the sleepy village is at all what it seems.
Written by Doug Herring, Andrew Thompson
| Games | Mystic Eye Games | D&D Essentials | d20 Related |

Nightmares & Dreams
Nightmares and Dreams
is a d20 System core book for The Hunt: Rise of Evil campaign setting that
presents a menagerie of creatures and items that demonstrate the power that
our dreams and nightmares might have on other realms. Although, the material
presented here relates to The Hunt: Rise of Evil, it can easily be adapted
to any d20 campaign.
Each entry has an original vignette that helps to explain the origin of the
creature and also serves to set the mood for adventures based around these
monsters.
Written by Mystic Eye Games Staff

The Hunt: Rise of Evil
The Hunt: Rise of Evil is a core d20 campaign setting by Mystic Eye Games. In this book you will be immersed into the dark world called Gothos. You will find a new and fantastic land where the dreams and nightmares of our sleeping earth folk find there way into this mystical world. This unique campaign setting will give you new rules, kingdoms, classes, races, magic and much more. Play in our world or simply apply all that you find here to any d20 game.Become a child of the waking dream and join the hunt today!
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Coming Soon!
Dire Port: City
of Lost Dreams
The Thin Woman: A Sheena Adventure
The Witch of Loch-Durnan





Of Places Most Foul
A collection of horrific,
one to two session adventures that will strike terror into the hearts of your
3E characters. Each adventure is self- contained and is run entirely separate
from one another. These range from mid to high level as well.
In addition to the adventures, you will also find a collection of "foul
locales" that will fit into any city or countryside within your d20 capmaign.
Each of these details the terrible location and its inhabitants with some
adventure suggestions. These are meant to be plug-in places for your campaign
that will add on a dark horrific twist.
Written by
Mystic Warriors
In this d20 supplement
book, 20 + schools of Mystic Warriors are presented, each with its own unique
history and abilities. These special prestige classes can easily be adapted
to any campaign setting as well as the schools of the Mystic Warriors themselves.
20+ new prestige classes: There are 20 new classes of mystic warriors characters
of all types can enter.
52 techniques: In Mystic Warriors, there are fifty-two special techniques
that warriors can gain. These are not class features, but are above and beyond
that.
Feats: There are over 20 new combat- oriented feats that include special combat
styles.
Items: Not only are there rules for creating specialized items, but there
are many new items for warriors that are all unique and will fit in any d20
game.
Written by

The
Mystic Eye Games
Original Art Give Away!
When you
buy Of Places Most Foul through January 31st, 2002 you will be automatically
entered to win one of FOUR pieces of original art from the book!
This is an exclusive
contest brought to you from Talon Comics & Games!

Nightmares & Dreams II
The second in the creature collection. This one gets even darker. Explore the terrible nightmares of our dreaming minds. See how these awful creations manifest themselves in the world of Gothos or your own d20 campaign setting.
Written by
