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Demons & Devils
Need a difficult hiding place for that holy sword your paladin is questing for? Then Demons and Devils is for you! Demons and Devils is the first module in our "lair" series, a set of modules containing short adventures useable in one or two game sessions for the overworked Dungeon Master who doesn't need a full-scale dungeon. Published under the d20 system, Demons and Devils contains three short, difficult dungeons: The Sorcerer's Citadel, Ras Evil Grin and The Well of Despair. Each of these is a perfect hiding place for items a party may be questing for, such as an artifact, rare spell component or magic item ingredient. And, in the fine Necromancer Games tradition, each of these short dungeons centers around a demon or devil which guards that item. We've made the dungeon, you decide what you want to hide there. Now sit back and watch them try to get it!
Written by Bill Webb and Clark Peterson


Rappan
Athuk I
The Dungeon of Graves:
The Upper Levels
From the nefarious black skeletons to the lair of the Lich Zelkor to its gate to the plane of Hell, Rappan-Athuk is the most famous and feared dungeon in all the lands. This huge multi-level dungeon is the grand-daddy of all dungeon crawls. Not some simple grid of square rooms and straight corridors that conveniently fit on a page of graph paper, this dungeon of caverns, passages and hidden chambers defies even the most experienced adventurer to travel its halls. Do you seek the Forge of Truth, adventurer? Or perhaps the secret to eternal life? Do you seek the treasure of the Titans or the ring of the fabled sorceress Akbeth? Does your quest take you to Hell itself? Then you have come to the right place. A pity you won't be staying long.
Written by Bill Webb and Clark Peterson

The Crucible of Freya
The first in a new series of D20 adventures by Necromancer Games, The Crucible of Freya is a challenging introductory adventure for any fantasy campaign. Detailing the village of Fairhill, the surrounding wilderness and a nearby ruined keep, as well as the dungeon levels beneath, this adventure module provides all the material a DM needs to start his new 3rd-Edition campaign. Will your characters learn what dark forces are behind the orc raids?
Written by Clark Peterson and Bill Webb





Rappan
Athuk 2
The Dungeon of Graves:
The Middle Levels
Though you lost several
of your companions in the Upper Levels, you want more! Do you dare assault
the hidden Temple of Orcus? Can you locate the famed Passage to the Gates
of Hell? Will you find the Titan Ereg Tal? Or will you fall prey to the Phase
Minotaurs or Kazleth the Minotaur King? You must descend still further into
Rappan Athuk to learn the answer. A pity you wont live to tell the tale.
Rappan Athuk The Middle Levels continues the adventure into the most famous
and feared dungeon in all the lands. Designed for characters of 6th to 9th
level and higher, The Dungeon of Graves challenges even veteran adventurers.
This book is the second in our three-part R series of modules, which detail
all 26 levels of this notorious dungeon.
Written by Bill Webb and Clark Peterson
Rappan
Athuk 3
The
Dungeon of Graves:
The Lower Levels
Undaunted by the decimation of your party, the imprisonment of your wizard and the corruption of your priest to the service of Orcus, you still want more! But do you possess the courage to enter a level of Hell itself? Designed for D20 System characters of 12th level and higher, Rappan AthukThe Lower Levels is the culmination of the most famous and feared dungeon in all the lands.
Written by


The
Seige of
Durham's Folly
The Siege of Durgams Folly includes maps of the fortress of Durgams Folly and the chambers beneath. It details a strange new set of monsters that will plague your campaign for years to come. Can your learn the dark secrets of the remote fortress? And in the end, will your party discover who or what is truly behind the siege of Durgams Folly? A fantasy adventure for 4 to 6 characters of 5th to 8th level.
Written by Mike Mearls
Prisoners of the Maze
Death to King Ovar the tyrant! Life to law and order! Four characters are charged with a mission so insane, so daring, that terming it an assassination does not do it justice. Killers or heroes? If murderers, how are they better than the madman they're assigned to kill? And even if they are mere assassins, are they determined enough to overcome the Maze of Zaynene? The first part of the Maze of Zayne D20 System adventure series by award-winning author Robert J. Kuntz, for 4-6 characters of 8th to 12th level.
Written by Robert J. Kuntz


What Evil Lurks
Strange dreams and terrible
nightmares grip the people of Leafton. Horrific images of burning flesh and
unknown terrors haunt the town. Many disappear, never to be seen again. But
at least the circus is in town
.
What Evil Lurks is a wilderness and dungeon adventure designed for 4 to 6
characters of 8 to 10th level, focused on roleplaying and culminating in the
solution to a great mystery. It includes numerous NPCs, new spellcasting feats
and new monsters including a new monster template! Can your adventurers
discover whats behind the evil dreams and missing townsfolk? Can they
stop the Soul Engine before it unleashes darkness upon the world?
Written by Lance Hawvermale
The
Maze of Zayene:
Dimensions of Flight
The Maze of Zayene part 2,Dimensions of Flight, is the second in a four-part series by award-winning game designer Robert J.Kuntz.It describes Zayene s dimensional realms and many new magics and monsters that await to defeat unwary adventurers.Four highly detailed magical and elemental realms are included,as is a king s ransom in new monsters and magic! A fantasy adventure for 4 to 6 characters of 8th to 12th level.
Written by Robert J. Kuntz
Tomb of Abysthor
Enter the catacombs near
the desecrated Temple of Muir, Goddess of Paladins, and search for the lost
tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits
these once-sacred halls, and recover the Stone of Tircople? Can your characters
survive the traps of an undead sorcerer? Will your players discover the chamber
of Living Rock and the secret power it holds? Adventure awaits!
A fantasy adventure published for the D20 system, The Tomb of Abysthor is
the first module in Necromancer Games Dungeon series and can be played as
a stand-alone story or in conjunction with The Crucible of Freya and the forthcoming
city supplement Bards Gate. What secrets lie hidden in the tomb of Abysthor?
Written by Bill Webb and Clark Peterson


Necropolis
Gary Gygax's Necropolis is a vast
campaign scenario that sweeps the characters into an epic adventure across
the magical desert kingdom of Khemit. From a hidden evil in a desert village,
to the secrets of ancient tombs, Necropolis takes the characters on a dangerous
mission to thwart the plans of an undying archpriest-wizard who would be a
god!
Necropolis is also a campaign sourcebook, detailing the lands of Khemit, new
classes and prestige classes, new spells and more than 60 monsters unique
to the desert lands. This book also details over 50 new gods and new cleric
domains, allowing DMs to run extended campaigns in the desert kingdom.
Players beware! Your characters will face certain death herein!
Gary Gygax's Necropolis is a full length 288 page hardcover epic adventure
and campaign sourcebook designed for 4 to 8 characters of 10th to 18th level.
The source material and initial adventures can be used with lower level PCs
as well, but no one under 10th level should attempt to enter Rahotep's tomb.
Written by Gary Gygax

Maze
of Zayene:
Tower Chaos
Tower Chaos is the third part in the four-part Maze of Zayene series. It details a King's tower wherein the adventurers must tread to accomplish their daring deed. But along the way they will find just how difficult their mission is, and an unforeseen mystery unfolds! Complete with new monsters and magic, multiple scenarios, an innovative system for encountering the many occupants of the tower and a plot twist which will keep adventurers on the edge of their seats.
Written by
The
Hall of the
Rainbow Mage
Designed for 4 to 6 characters of 7th to 9th level and published under the D20 system, The Hall of the Rainbow Mage challenges adventurers to solve a mystery that combines deadly dungeons and political intrigue, leading them from the village of Hampton Hill to a wizard’s tower with hidden laboratories, and eventually to an ancient temple. Includes numerous town, wilderness and dungeon maps as well as new monsters, spells, magic items and meta-magic feats!
Written by Patrick Lawinger


Tome of Horrors
Disappointed that your
favorite First Edition monsters didn’t make it into the official rulebooks?
Contained herein are all the classic monsters you’ve longed for, plus
a whole bunch more! Restore the 'First Edition Feel' to your game with this
manual of monsters both malevolent and benign!
Tome of Horrors contains over 400 monsters, from the aerial servant and the
lurker above to the shadow demon and the skeleton warrior - and even the Demon
Lord Orcus himself! We worked closely with Wizards of the Coast so that these
creatures do not overlap with official Third Edition books. You won’t
find any of the monsters in this book in any official product!
Written by Scott Greene and Clark Peterson
