Updated December 12, 2003
Necromancer Games 3rd Edition Rules, 1st Edition Feel

| Games | White Wolf | Sword & Sorcery | Scarred Lands | Necromancer Games | Fiery Dragon |
| Ravenloft | Malhavoc Press | D&D Essentials
| d20 Related |

Necromancer Games books are published under the Open Gaming License and are 100% compatible with 3rd-Edition rules and the D20 System.

Demons & Devils

Need a difficult hiding place for that holy sword your paladin is questing for? Then Demons and Devils is for you! Demons and Devils is the first module in our "lair" series, a set of modules containing short adventures useable in one or two game sessions for the overworked Dungeon Master who doesn't need a full-scale dungeon. Published under the d20 system, Demons and Devils contains three short, difficult dungeons: The Sorcerer's Citadel, Ras Evil Grin and The Well of Despair. Each of these is a perfect hiding place for items a party may be questing for, such as an artifact, rare spell component or magic item ingredient. And, in the fine Necromancer Games tradition, each of these short dungeons centers around a demon or devil which guards that item. We've made the dungeon, you decide what you want to hide there. Now sit back and watch them try to get it!

Written by Bill Webb and Clark Peterson

out of print

Rappan Athuk I
The Dungeon of Graves:
The Upper Levels

From the nefarious black skeletons to the lair of the Lich Zelkor to its gate to the plane of Hell, Rappan-Athuk is the most famous and feared dungeon in all the lands. This huge multi-level dungeon is the grand-daddy of all dungeon crawls. Not some simple grid of square rooms and straight corridors that conveniently fit on a page of graph paper, this dungeon of caverns, passages and hidden chambers defies even the most experienced adventurer to travel its halls. Do you seek the Forge of Truth, adventurer? Or perhaps the secret to eternal life? Do you seek the treasure of the Titans or the ring of the fabled sorceress Akbeth? Does your quest take you to Hell itself? Then you have come to the right place. A pity you won't be staying long.

Written by Bill Webb and Clark Peterson

Available!

The Crucible of Freya

The first in a new series of D20 adventures by Necromancer Games, The Crucible of Freya is a challenging introductory adventure for any fantasy campaign. Detailing the village of Fairhill, the surrounding wilderness and a nearby ruined keep, as well as the dungeon levels beneath, this adventure module provides all the material a DM needs to start his new 3rd-Edition campaign. Will your characters learn what dark forces are behind the orc raids?

Written by Clark Peterson and Bill Webb

Available!
Please note the shipping cost is based on the weight of your order.
The shipping total will be emailed to you when your entire order is received.

Rappan Athuk 2
The Dungeon of Graves:
The Middle Levels

Though you lost several of your companions in the Upper Levels, you want more! Do you dare assault the hidden Temple of Orcus? Can you locate the famed Passage to the Gates of Hell? Will you find the Titan Ereg Tal? Or will you fall prey to the Phase Minotaurs or Kazleth the Minotaur King? You must descend still further into Rappan Athuk to learn the answer. A pity you wont live to tell the tale.
Rappan Athuk The Middle Levels continues the adventure into the most famous and feared dungeon in all the lands. Designed for characters of 6th to 9th level and higher, The Dungeon of Graves challenges even veteran adventurers. This book is the second in our three-part R series of modules, which detail all 26 levels of this notorious dungeon.

Written by Bill Webb and Clark Peterson

out of print

Rappan Athuk 3
The Dungeon of Graves:
The Lower Levels

Undaunted by the decimation of your party, the imprisonment of your wizard and the corruption of your priest to the service of Orcus, you still want more! But do you possess the courage to enter a level of Hell itself? Designed for D20 System characters of 12th level and higher, Rappan AthukThe Lower Levels is the culmination of the most famous and feared dungeon in all the lands.

Written by

out of print

The Seige of
Durham's Folly

The Siege of Durgam’s Folly includes maps of the fortress of Durgam’s Folly and the chambers beneath. It details a strange new set of monsters that will plague your campaign for years to come. Can your learn the dark secrets of the remote fortress? And in the end, will your party discover who or what is truly behind the siege of Durgam’s Folly? A fantasy adventure for 4 to 6 characters of 5th to 8th level.

Written by Mike Mearls

Available!
Available!
Available!

Prisoners of the Maze

Death to King Ovar the tyrant! Life to law and order! Four characters are charged with a mission so insane, so daring, that terming it an assassination does not do it justice. Killers or heroes? If murderers, how are they better than the madman they're assigned to kill? And even if they are mere assassins, are they determined enough to overcome the Maze of Zaynene? The first part of the Maze of Zayne D20 System adventure series by award-winning author Robert J. Kuntz, for 4-6 characters of 8th to 12th level.

Written by Robert J. Kuntz

What Evil Lurks

Strange dreams and terrible nightmares grip the people of Leafton. Horrific images of burning flesh and unknown terrors haunt the town. Many disappear, never to be seen again. But at least the circus is in town….
What Evil Lurks is a wilderness and dungeon adventure designed for 4 to 6 characters of 8 to 10th level, focused on roleplaying and culminating in the solution to a great mystery. It includes numerous NPCs, new spellcasting feats and new monsters — including a new monster template! Can your adventurers discover what’s behind the evil dreams and missing townsfolk? Can they stop the Soul Engine before it unleashes darkness upon the world?

Written by Lance Hawvermale

Available!

The Maze of Zayene:
Dimensions of Flight

The Maze of Zayene™ part 2,Dimensions of Flight, is the second in a four-part series by award-winning game designer Robert J.Kuntz.It describes Zayene ’s dimensional realms and many new magics and monsters that await to defeat unwary adventurers.Four highly detailed magical and elemental realms are included,as is a king ’s ransom in new monsters and magic! A fantasy adventure for 4 to 6 characters of 8th to 12th level.

Written by Robert J. Kuntz

Available!

Tomb of Abysthor

Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the Stone of Tircople? Can your characters survive the traps of an undead sorcerer? Will your players discover the chamber of Living Rock and the secret power it holds? Adventure awaits!
A fantasy adventure published for the D20 system, The Tomb of Abysthor is the first module in Necromancer Games Dungeon series and can be played as a stand-alone story or in conjunction with The Crucible of Freya and the forthcoming city supplement Bards Gate. What secrets lie hidden in the tomb of Abysthor?

Written by Bill Webb and Clark Peterson

Available!

Necropolis

Gary Gygax's Necropolis is a vast campaign scenario that sweeps the characters into an epic adventure across the magical desert kingdom of Khemit. From a hidden evil in a desert village, to the secrets of ancient tombs, Necropolis takes the characters on a dangerous mission to thwart the plans of an undying archpriest-wizard who would be a god!
Necropolis is also a campaign sourcebook, detailing the lands of Khemit, new classes and prestige classes, new spells and more than 60 monsters unique to the desert lands. This book also details over 50 new gods and new cleric domains, allowing DMs to run extended campaigns in the desert kingdom.
Players beware! Your characters will face certain death herein!
Gary Gygax's Necropolis is a full length 288 page hardcover epic adventure and campaign sourcebook designed for 4 to 8 characters of 10th to 18th level. The source material and initial adventures can be used with lower level PCs as well, but no one under 10th level should attempt to enter Rahotep's tomb.

Written by Gary Gygax

Available!

Maze of Zayene:
Tower Chaos

Tower Chaos is the third part in the four-part Maze of Zayene series. It details a King's tower wherein the adventurers must tread to accomplish their daring deed. But along the way they will find just how difficult their mission is, and an unforeseen mystery unfolds! Complete with new monsters and magic, multiple scenarios, an innovative system for encountering the many occupants of the tower and a plot twist which will keep adventurers on the edge of their seats.

Written by

Available!

The Hall of the
Rainbow Mage

Designed for 4 to 6 characters of 7th to 9th level and published under the D20 system, The Hall of the Rainbow Mage challenges adventurers to solve a mystery that combines deadly dungeons and political intrigue, leading them from the village of Hampton Hill to a wizard’s tower with hidden laboratories, and eventually to an ancient temple. Includes numerous town, wilderness and dungeon maps as well as new monsters, spells, magic items and meta-magic feats!

Written by Patrick Lawinger

Available!

Tome of Horrors

Disappointed that your favorite First Edition monsters didn’t make it into the official rulebooks? Contained herein are all the classic monsters you’ve longed for, plus a whole bunch more! Restore the 'First Edition Feel' to your game with this manual of monsters both malevolent and benign!
Tome of Horrors contains over 400 monsters, from the aerial servant and the lurker above to the shadow demon and the skeleton warrior - and even the Demon Lord Orcus himself! We worked closely with Wizards of the Coast so that these creatures do not overlap with official Third Edition books. You won’t find any of the monsters in this book in any official product!

Written by Scott Greene and Clark Peterson