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Relics & Rituals
What wondrous blade is this? What strange incantation is captured on that scroll? Ready to outfit your campaign with a host of new magic items and divine and arcane spells? From trinkets to artifacts, from curious cantrips to devastating rituals, Relics & Rituals has something new for every fantasy player and campaign.
Written by Sword & Sorcery staff

Creature Collection II
The Twisted Legacy of Dead Gods. Over 200 horrifying aberrations, undead and other creatures ready to corrupt or kill the most stalwart heroes. Picking up where Creature Collection leaves off, Creature Collection II: Dark Menagerie presents a host of new monsters for use in your 3rd-Edition D20 fantasy campaign. Revisit the Carnival of Shadows, and witness the twisted servitor races the titans fashioned in their war against the gods.
Written by Sword & Sorcery staff
Scarred Lands Gazetteer: Ghelspad
Since the release of Creature CollectionŞ, fantasy fans have demanded more information on the Scarred Lands campaign world, the setting for the Creature Collection. Wait no longer! King Virduk's Calastia, the depths of the Hornsaw Forest and the coast of the Blood Sea are in your hands! The Scarred Lands Gazetteer presents an overview of the kingdoms, famous and infamous personalities, and the desecrated geography of the Ghelspad continent. Complete with a full-color, fold-out map, this gazetteer provides the setting material players need to kick-off a Scarred Lands campaign.
Written by Stephan & Stewart Wieck




Mithril:
City of the Golem
The City of Mithril is a pocket of civilization between the Blood Sea and the perilous Kelder Mountains. Following the actual footprints of their god, the priests and paladins of Corean built a city around the colossal Mithril Golem, which the devout claim helped defeat the titan Kadum. Now the city serves as a bastion against the titan races that would retake their ancestral lands, and as a vanguard against the unholy Shadow Fortress of DarTan. But even if the city can survive the threats at its walls, can it withstand the corruption within?
Written by Sword & Sorcery staff


Hollowfaust:
City of Necromancers
The dead walk the streets of Hollowfaust and the citizens are thankful for it. Only the corpse-animating power of the necromancers keeps Hollowfaust safe from the even more terrible powers that assail its walls. Come visit the city built on the volcanic throne of the God of Destruction. But take care, lest you meet an untimely demise and join the city guard.
Written by Ethan Skemp

The
Divine
and Defeated
Since the gods defeated their titan forefathers in the Divine War, worship in the Scarred Lands has fragmented between the divine races, who call upon the blessings of the gods, and the titanspawn, which draw upon the latent power of their dark lords. Learn all the prayers, rituals, spells, totems, blood magic and worship practices across the Scarred Lands. Witness the avatar embodiments of the gods as they walk the land, and face servants sent from beyond.
Written by Sword & Sorcery staff

Wise & Wicked
The Wise and the Wicked presents a host of the Scarred Lands most noble champions and most-wanted criminals, in all their glory and infamy. Full statistics, gear, spells, backgrounds, motivations and suggested story uses are presented for over 100 key people of the Scarred Lands. Youll find the Ten Most Wanted titanspawn enemies of the Vigilant, King Virduk of Calastia, Barconius the paladin champion of Mithril, the Heralds of the Gods and many more. Unique magic items, spells and antagonists make this book a treasure trove for any campaign.
Written by Sword & Sorcery staff


Scarred
Lands
DM's Screen
A sturdy four-paneled screen, fully illustrated on one side and filled with the most essential D20 system tables and lists for easy reference on the other. Also included with the screen is a book with two introductory adventures set in the Scarred Lands, and racial information and traits for creating Scarred Lands characters.

Warrens
of
the Ratmen
Empowered by the consumption of titan flesh, the ratmen of the Scarred Lands emerge as one of the greatest threats to the nations of man and dwarf. This special reconnaissance report by the Vigil military units of Vesh details the various strains of ratmen, Slitheren customs, their leaders, their magic, their warren strongholds, their alliances with other titan races, and much more.
Written by SSS Staff
Serpent in the Fold
Something stirs in the land of Vesh something unwholesome. A relic of Mormos destruction has been brought into the care of the Vigils, though not without sacrifice. The servants of the Hag Queen will stop at nothing to get it back, and the only ones who stand between them and the Serpent Amphora areyour adventurers! Serpent in the Fold can be played as a stand-alone adventure or part of the ongoing Serpent Amphora series for characters of 3rd to 4th level.
Written by Joseph D. Carriker Jr. and Ari Marmell

Serpent And The Scepter
Armed with lore gained from ancient ruins, the heroes seek the true ritual that will destroy the unwholesome relic, the Serpent Amphora. Doing so may prove more difficult than they anticipate, however, for the dead keep many secrets, and are loath to give them up. The Serpent and the Scepter is a d20 adventure for characters of 5th or 6th level.
Written by

Creature
Collection
Revised
From the horrible wrack dragon to the intoxicating brewer gnomes, from the colossal mithril golem to the tiny bottle imp, creatures frightening and wondrous are found throughout the lands of fantasy. Creature Collection Revised presents all the familiar monsters and races from the original book in stunning new detail. Each of the over 200 creatures in this book is ready to be introduced to your campaign, having been painstakingly updated to mesh perfectly with 3.5 edition rules.
Written by SSS Staff

Player's Guide To: Fighters & Barbarians
War and battle are constants in fantasy campaign settings, and none excel
at these arts like the fighter and the barbarian. Whether gained through
dedication to the techniques of combat or through sheer lethal rage, martial
prowess is the deadliest of weapons.
This sourcebook in the Player's Guide series from Sword and Sorcery Studioes
details the strengths and abilities of the true warriors of fantasy roleplaying
- fierce fighters and savage barbarians.
Written by SSS Staff

Player's Guide To: Wizards, Bards & Sorcerers
Arcane might is a source of both peace and war. Whether garnered from generations
of epics, sorcerous power in the blood or the meticulous use of arcane formulae,
arcane magic holds the power to build worlds or destroy them.
This sourcebook in the Players Guide series from Sword and Sorcery Studios
details the secrets and potential of the masters of arcane magic: wizards,
bards and sorcerers.
Written by SSS Staff

Relics
& Rituals II
Lost Lore
Following in the footsteps of its best-selling predecessor, Relics & Rituals 2 brings more spells, true rituals, magic items and artifacts to excite and challenge your players. Included in this book are 10 new prestige classes, guidelines for astrological magic, details regarding lost magical tomes, and rules for introducing psionics to your games. This sourcebook contains a wealth of material easily incorporated into any ongoing campaign.
Written by SSS Staff
Calastia
Throne of the Black Dragon
During the Druid War, Calastias faithlessness almost brought disaster upon the Divine races. Today, under the despotic rule of King Virduk, the land of the Black Dragon once more threatens the peace and stability of the Scarred Lands. Greedy for land and power, Calastia has conquered or subverted all surroundingkingdoms. Virduk remains as cunning as ever, but now he is aided by his beautiful queen Geleeda who seems every bit as diabolical as her husband. Calastia: Throne of the Black Dragon shows exactly how formidable a foe this realm can be.
Written by Justin Achilli
Campaign
Setting
Ghelspad
Playground of titans, battlefield of gods, land of empires and magic: Ghelspad is a vivid and exciting setting for your fantasy campaign. This volume details the lands, peoples, cultures, gods, and history of Ghelspad, from the ancient titanic epochs to the horrors of the Divine War and the tumultuous recent years, when the empire of Calastia has risen to threaten the lands freedom, and titanspawn continue to plot the return of their evil masters. Scarred Lands Campaign Setting: Ghelspad provides Game Masters with a fully developed setting ready-made for adventure. Enterthe continent of Ghelspad and experience the world of the Scarred Lands first-hand.
Written by SSS Staff
Wilderness
and Wasteland:
Scarred Lands Encounters
The Scarred Lands are a place rife with danger — and not just from the titanspawn and the other horrors that lurk beyond civilization. The very land itself still reels from the Divine War. There is no terrain that does not hold some danger, be it mundane, titan-born or magical. What is it like to survive in these places? What creatures manage to? Wilderness & Wasteland explores several types of terrain and the hazards found there. Also included are rules for dangerous weather and creating interesting encounters in the wilds.
Written by SSS Staff
Burok
Torn:
City Under Siege
Burok Torn: City Under Siege details one of the greatest wonders of the age - the ancient dwarven city of Burok Torn, where rune magic and faith combine to create an indomitable realm. This book also provides information on the mysterious city of the dark elves, Dier Drendal, and the events that have led the dark elves to make war upon their dwarven neighbors. The secrets of the dwarven rune masters are also revealed, along with rules for playing this and several other powerful prestige classes. Game masters in any campaign will find a wealth of information in this book, and players will find endless challenges in the labyrinthine tunnels of Burok Torn and Dier Drendal.
Written by SSS Staff
Secrets & Societies
Cults, cabals, merchant prince families, leagues of assassins and many more vie for power in the Scarred Lands. In Secrets and Socities, you will find information on the history, organization, leadership and secrets of such diverse groups as the Cult of the Ancients - the chosen assassins of the evil goddess Belsameth; the Exemplars - Hedrada's stern and utterly incorruptible champions; the Legion of Crimson - the most famous mercenaries on the continent; the Courtesand of Idra - who gain power through pleasure, and more. Monks, wizards, warriors, thieves, merchants, knights... all have their secrets and now they're revealed
Written by SSS Staff






Scarred Lands Gazetteer: Termana
Distant from Ghelspad, Termana is the second major continent of the Scarred Lands™ to be described in Gazetteer format. Here, the wicked Charduni dwarves contend with the cursed forsaken elves for control in the north, while in the south a vast jungle conceals many secrets and new, undiscovered races. In the east the crimson waters of Blood Bayou lap at the domain of the mysterious and deadly Jack of Tears and his corrupt Carnival Krewe.
Written by SSS Staff
Hornsaw:
Forest of Blood
Hornsaw: Forest of Blood offers an in-depth look at the hoary wilderness that was once the Broadreach Forest in central Ghelspad in the Scarred Lands d20 campaign setting. It details the various factions that dwell within it as well as those forces seeking to reclaim the forest from the taint of the Mother of Serpents.
Written by SSS Staff

