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Troll Lord books are published under the Open Gaming License and are 100% compatible with 3rd-Edition rules and the D20 System.
Updated May 22, 2002
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Vakhund
Into the Unknown

Travel south in the goblin kingdoms is always frought with danger.  So many will go only so far as the Baron's outpost, The Vakhund, The Watchdog Tower, and reside there in safety while merchants and others fare their way down the road.  But what happens when the Vakhund is attacked by goblins, orcs and bandits?  A princess is kidnapped, and only a dangerous trip into the dark, infested goblin kingdoms will reveal the answer.
A challenge in the grimly realistic world of Inzae, for 4-8 intrepid adventurers, in their first years of experience (Levels, 1-2).

Written by

Dzeebagd
Under Dark and Misty Ground

This module follows Vakhund but can be used independent of that module.  If used as a continuation of Vakhund, Evanna has been taken here and left in the care of a small band of goblin warriors in the abandoned fortress of Dzeebagd.  The characters will have to follow a trail to Dzeebagd and rescue Evanna.  This is a failry easy task.  The difficulty arises when the characters attempt to escape the compound in which she is taken.  
Module Levels 2-4

Written by

Felsentheim
Dogs of War

"Whaaattt?   At DZEEBAGD!!!’"  The stones of Hrad shake with Grodge’s fury.  The gigantic Zjerd hefts a black iron spear over his head and jams it toward an infernal sky, “By all that breathes!  By all that sees!  I will find these fowl humans and hang them from the Eyes of Inzae.  I will see their bodies quiver before me, I will raise the towns of those gross slaves, I want them to Die, Die, DIE!”
"Felsentheim, Dogs of War" is the third and final part of the adventure that began in "Vakhund, Descent into the Unknown" and continued in "Dzeebagd, Under Dark and Misty Ground."
Module Levels 3-5

Written by Davis Chenalt

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Codex of Erde

The Main source book for the After Winter Dark world of Erde.  Herein you will find the MOST unique cosmology the gaming community has ever seen.  A whole line of modules, including Ernie & Luke's "Lost City of Gaxmoor" supports the world.  It will contain everything Players and DM's need to run a campaign, including d20 stats, spells, monsters, deities, races, classes, and magic items.

Written by

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Lost City of Gaxmoor

Ernie and Luke Gygax's "The Lost City of Gaxmoor" sees print for the first time as a D20 System super-module! The city of Gaxmoor disappeared ages ago. Now it has mysteriously returned, a great city fallen to the ravages of time and beasts, and it's up to a few adventurous souls to explore its dark ruins, crypts, and dungeons and vanquish the evil which has overtaken it. A mini-campaign for character levels 1-6.

Written by Ernie and Luke Gygax

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Gary Gygax's
The Canting Crew

Gary Gygax returns to Dungeons & Dragons! The essential D20 System sourcebook for thieves and rogues, The Canting Crew explores the shadowed depths of the underworld in a fantasy-medieval city, offering details on new roguish prestige classes, feats, skills, equipment, and a comprehensive guide to cant and signing.

Written by Gary Gygax