Updated March 22, 2001
Werewolf: The Apocalypse Essentials
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Werewolf: The Apocalypse
revised edition

They’ve been pushed to the brink of extinction. They’ve learned that they fight not one great enemy, but two. They’ve been hunted and slain, corrupted and cast down. But they’ll be damned if they’re going to stay down and die quietly. They’re Garou, and their war is for the world itself.
The werewolves’ very society was shaken by the events of the Reckoning, and cracked in the Year of Revelations. But even with their numbers reduced, they continue to fight. Years of development culminate in this rulebook- the shifts in the tribes, the discovery of hidden enemies, the signs of the End Times. Rewritten from the ground up, the Revised Edition of Werewolf: The Apocalypse chronicles all these changes, and gives you the chance to join the werewolves’ war at its most intense.
Written by the White Wolf Gaming Studio

Werewolf Storytellers Companion & Screen
revised edition

Keeping a pack of werewolves in line is troublesome, difficult business. Keeping their players in line can be even harder. Fortunately, help has arrived: the Werewolf Storytellers Companion! With this screen and supplement on your side, you’ve got all the tools you need to keep your players on the edge of their seats with a minimum of fuss. Who could ask for more?
The Werewolf Storytellers Companion contains heaps of information to enhance a Storyteller’s game — whether it’s details on the enigmatic Stargazers and why they left, or a more detailed look at the various antagonists that oppose the Garou. What’s more, the four-panel Storyteller screen contains all the tables necessary to streamline play.
Written by the White Wolf Gaming Studio

Werewolf Storytellers Handbook

The storyteller is the person who helps the players achieve their victories and defeats, their moments of terror and promise, and their rise to heroism and their fall to doom. Storytellers therefore get their very own handbook, full of tips on enhancing the depth and intensity of their stories. Includes essays on how to run mythic stories and chronicles, the intertribal politics of the Garou Nation, and a host of new antagonists, from giant sewer gators to eerie Native American ghosts.

Written by the White Wolf Gaming Studio

Werewolf Players Guide
2nd Edition

It's back! The pleas of Werewolf players everywhere have finally been answered — the Werewolf Players Guide Second Edition is here! The classic supplement that provides everything a player needs to take his character in new directions has been rewritten, revised and revitalized. No more questions about converting First Edition Renown, or why the Rokea are so sparsely detailed. This book not only smooths out the rough spots of its predecessor, it also introduces tons of new information suitable for Werewolf games everywhere. Whether you're running a Werewolf chronicle or just trying to flesh out your character, this book is essential.

Written by the White Wolf Gaming Studio

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IN STOCK!
IN STOCK!